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Last-ditch grid-size limit for Galaxies
At least prevent integer overflow when constructing the grid.
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@ -42,6 +42,7 @@
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#include <string.h>
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#include <string.h>
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#include <assert.h>
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#include <assert.h>
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#include <ctype.h>
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#include <ctype.h>
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#include <limits.h>
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#include <math.h>
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#include <math.h>
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#include "puzzles.h"
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#include "puzzles.h"
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@ -282,6 +283,10 @@ static const char *validate_params(const game_params *params, bool full)
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{
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{
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if (params->w < 3 || params->h < 3)
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if (params->w < 3 || params->h < 3)
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return "Width and height must both be at least 3";
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return "Width and height must both be at least 3";
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if (params->w > INT_MAX / 2 || params->h > INT_MAX / 2 ||
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params->w > (INT_MAX - params->w*2 - params->h*2 - 1) / 4 / params->h)
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return "Width times height must not be unreasonably large";
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/*
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/*
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* This shouldn't be able to happen at all, since decode_params
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* This shouldn't be able to happen at all, since decode_params
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* and custom_params will never generate anything that isn't
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* and custom_params will never generate anything that isn't
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