mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Greatly improve and speed up the Filling instance generation.
This commit is contained in:

committed by
Simon Tatham

parent
a55607ff24
commit
d442b830e4
243
filling.c
243
filling.c
@ -317,11 +317,73 @@ static void free_game(game_state *);
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#define SENTINEL sz
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static int mark_region(int *board, int w, int h, int i, int n, int m) {
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int j;
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board[i] = -1;
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for (j = 0; j < 4; ++j) {
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const int x = (i % w) + dx[j], y = (i / w) + dy[j], ii = w*y + x;
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if (x < 0 || x >= w || y < 0 || y >= h) continue;
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if (board[ii] == m) return FALSE;
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if (board[ii] != n) continue;
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if (!mark_region(board, w, h, ii, n, m)) return FALSE;
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}
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return TRUE;
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}
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static int region_size(int *board, int w, int h, int i) {
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const int sz = w * h;
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int j, size, copy;
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if (board[i] == 0) return 0;
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copy = board[i];
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mark_region(board, w, h, i, board[i], SENTINEL);
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for (size = j = 0; j < sz; ++j) {
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if (board[j] != -1) continue;
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++size;
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board[j] = copy;
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}
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return size;
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}
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static void merge_ones(int *board, int w, int h)
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{
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const int sz = w * h;
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const int maxsize = min(max(max(w, h), 3), 9);
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int i, j, k, change;
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do {
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change = FALSE;
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for (i = 0; i < sz; ++i) {
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if (board[i] != 1) continue;
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for (j = 0; j < 4; ++j, board[i] = 1) {
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const int x = (i % w) + dx[j], y = (i / w) + dy[j];
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int oldsize, newsize, ok, ii = w*y + x;
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if (x < 0 || x >= w || y < 0 || y >= h) continue;
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if (board[ii] == maxsize) continue;
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oldsize = board[ii];
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board[i] = oldsize;
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newsize = region_size(board, w, h, i);
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if (newsize > maxsize) continue;
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ok = mark_region(board, w, h, i, oldsize, newsize);
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for (k = 0; k < sz; ++k)
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if (board[k] == -1)
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board[k] = ok ? newsize : oldsize;
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if (ok) break;
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}
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if (j < 4) change = TRUE;
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}
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} while (change);
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}
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/* generate a random valid board; uses validate_board. */
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static void make_board(int *board, int w, int h, random_state *rs) {
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int *dsf;
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const unsigned int sz = w * h;
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const int sz = w * h;
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/* w=h=2 is a special case which requires a number > max(w, h) */
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/* TODO prove that this is the case ONLY for w=h=2. */
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@ -330,69 +392,68 @@ static void make_board(int *board, int w, int h, random_state *rs) {
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/* Note that if 1 in {w, h} then it's impossible to have a region
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* of size > w*h, so the special case only affects w=h=2. */
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int nboards = 0;
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int i;
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int i, change, *dsf;
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assert(w >= 1);
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assert(h >= 1);
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assert(board);
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dsf = snew_dsf(sz); /* implicit dsf_init */
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/* I abuse the board variable: when generating the puzzle, it
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* contains a shuffled list of numbers {0, ..., nsq-1}. */
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for (i = 0; i < (int)sz; ++i) board[i] = i;
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* contains a shuffled list of numbers {0, ..., sz-1}. */
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for (i = 0; i < sz; ++i) board[i] = i;
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while (1) {
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int change;
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++nboards;
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shuffle(board, sz, sizeof (int), rs);
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/* while the board can in principle be fixed */
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do {
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change = FALSE;
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for (i = 0; i < (int)sz; ++i) {
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int a = SENTINEL;
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int b = SENTINEL;
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int c = SENTINEL;
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const int aa = dsf_canonify(dsf, board[i]);
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int cc = sz;
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int j;
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for (j = 0; j < 4; ++j) {
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const int x = (board[i] % w) + dx[j];
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const int y = (board[i] / w) + dy[j];
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int bb;
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if (x < 0 || x >= w || y < 0 || y >= h) continue;
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bb = dsf_canonify(dsf, w*y + x);
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if (aa == bb) continue;
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else if (dsf_size(dsf, aa) == dsf_size(dsf, bb)) {
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a = aa;
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b = bb;
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c = cc;
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} else if (cc == sz) c = cc = bb;
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}
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if (a != SENTINEL) {
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a = dsf_canonify(dsf, a);
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assert(a != dsf_canonify(dsf, b));
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if (c != sz) assert(a != dsf_canonify(dsf, c));
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dsf_merge(dsf, a, c == sz? b: c);
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/* if repair impossible; make a new board */
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if (dsf_size(dsf, a) > maxsize) goto retry;
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change = TRUE;
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}
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}
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} while (change);
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dsf = snewn(sz, int);
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retry:
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dsf_init(dsf, sz);
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shuffle(board, sz, sizeof (int), rs);
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for (i = 0; i < (int)sz; ++i) board[i] = dsf_size(dsf, i);
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do {
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change = FALSE; /* as long as the board potentially has errors */
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for (i = 0; i < sz; ++i) {
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const int square = dsf_canonify(dsf, board[i]);
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const int size = dsf_size(dsf, square);
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int merge = SENTINEL, min = maxsize - size + 1, error = FALSE;
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int neighbour, neighbour_size, j;
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sfree(dsf);
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printv("returning board number %d\n", nboards);
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return;
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for (j = 0; j < 4; ++j) {
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const int x = (board[i] % w) + dx[j];
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const int y = (board[i] / w) + dy[j];
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if (x < 0 || x >= w || y < 0 || y >= h) continue;
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retry:
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dsf_init(dsf, sz);
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}
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assert(FALSE); /* unreachable */
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neighbour = dsf_canonify(dsf, w*y + x);
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if (square == neighbour) continue;
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neighbour_size = dsf_size(dsf, neighbour);
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if (size == neighbour_size) error = TRUE;
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/* find the smallest neighbour to merge with, which
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* wouldn't make the region too large. (This is
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* guaranteed by the initial value of `min'.) */
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if (neighbour_size < min) {
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min = neighbour_size;
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merge = neighbour;
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}
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}
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/* if this square is not in error, leave it be */
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if (!error) continue;
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/* if it is, but we can't fix it, retry the whole board.
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* Maybe we could fix it by merging the conflicting
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* neighbouring region(s) into some of their neighbours,
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* but just restarting works out fine. */
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if (merge == SENTINEL) goto retry;
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/* merge with the smallest neighbouring workable region. */
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dsf_merge(dsf, square, merge);
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change = TRUE;
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}
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} while (change);
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for (i = 0; i < sz; ++i) board[i] = dsf_size(dsf, i);
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merge_ones(board, w, h);
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sfree(dsf);
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}
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static void merge(int *dsf, int *connected, int a, int b) {
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@ -817,69 +878,33 @@ static int *make_dsf(int *dsf, int *board, const int w, const int h) {
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return dsf;
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}
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/*
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static int filled(int *board, int *randomize, int k, int n) {
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int i;
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if (board == NULL) return FALSE;
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if (randomize == NULL) return FALSE;
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if (k > n) return FALSE;
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for (i = 0; i < k; ++i) if (board[randomize[i]] == 0) return FALSE;
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for (; i < n; ++i) if (board[randomize[i]] != 0) return FALSE;
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return TRUE;
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}
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*/
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static int *g_board;
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static int compare(const void *pa, const void *pb) {
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if (!g_board) return 0;
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return g_board[*(const int *)pb] - g_board[*(const int *)pa];
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}
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static void minimize_clue_set(int *board, int w, int h, int *randomize) {
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static void minimize_clue_set(int *board, int w, int h, random_state *rs)
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{
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const int sz = w * h;
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int i;
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int *board_cp = snewn(sz, int);
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memcpy(board_cp, board, sz * sizeof (int));
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int *shuf = snewn(sz, int), i;
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/* since more clues only helps and never hurts, one pass will do
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* just fine: if we can remove clue n with k clues of index > n,
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* we could have removed clue n with >= k clues of index > n.
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* So an additional pass wouldn't do anything [use induction]. */
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for (i = 0; i < sz; ++i) shuf[i] = i;
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shuffle(shuf, sz, sizeof (int), rs);
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/* the solver is monotone, so a second pass is superfluous. */
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for (i = 0; i < sz; ++i) {
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if (board[randomize[i]] == EMPTY) continue;
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board[randomize[i]] = EMPTY;
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/* (rot.) symmetry tends to include _way_ too many hints */
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/* board[sz - randomize[i] - 1] = EMPTY; */
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if (!solver(board, w, h, NULL)) {
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board[randomize[i]] = board_cp[randomize[i]];
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/* board[sz - randomize[i] - 1] =
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board_cp[sz - randomize[i] - 1]; */
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}
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int tmp = board[shuf[i]];
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board[shuf[i]] = EMPTY;
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if (!solver(board, w, h, NULL)) board[shuf[i]] = tmp;
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}
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sfree(board_cp);
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sfree(shuf);
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}
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static char *new_game_desc(const game_params *params, random_state *rs,
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char **aux, int interactive)
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{
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const int w = params->w;
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const int h = params->h;
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const int sz = w * h;
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int *board = snewn(sz, int);
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int *randomize = snewn(sz, int);
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const int w = params->w, h = params->h, sz = w * h;
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int *board = snewn(sz, int), i;
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char *game_description = snewn(sz + 1, char);
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int i;
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for (i = 0; i < sz; ++i) {
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board[i] = EMPTY;
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randomize[i] = i;
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}
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make_board(board, w, h, rs);
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g_board = board;
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qsort(randomize, sz, sizeof (int), compare);
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minimize_clue_set(board, w, h, randomize);
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minimize_clue_set(board, w, h, rs);
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for (i = 0; i < sz; ++i) {
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assert(board[i] >= 0);
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@ -888,12 +913,6 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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}
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game_description[sz] = '\0';
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/*
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solver(board, w, h, aux);
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print_board(board, w, h);
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*/
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sfree(randomize);
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sfree(board);
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return game_description;
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