Fix build failure on MacOS by initialising a variable which was

reported as potentially-unused. (In fact, as far as I can tell, it's
only ever uninitialised in assertion-failing code paths, so not a
real bug.)

[originally from svn r8873]
This commit is contained in:
Simon Tatham
2010-02-18 18:12:12 +00:00
parent 7011d13ae7
commit d54bbdadee

View File

@ -916,7 +916,7 @@ static int used_colour(game_state *state, int i, int start)
static int head_number(game_state *state, int i, int *scratch) static int head_number(game_state *state, int i, int *scratch)
{ {
int off = 0, found = 0, start, ss, j = i, c, n, sz; int off = 0, found = 0, start = 0, ss, j = i, c, n, sz;
const char *why = NULL; const char *why = NULL;
assert(state->prev[i] == -1 && state->next[i] != -1); assert(state->prev[i] == -1 && state->next[i] != -1);