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Fix build failure on MacOS by initialising a variable which was
reported as potentially-unused. (In fact, as far as I can tell, it's only ever uninitialised in assertion-failing code paths, so not a real bug.) [originally from svn r8873]
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@ -916,7 +916,7 @@ static int used_colour(game_state *state, int i, int start)
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static int head_number(game_state *state, int i, int *scratch)
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{
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int off = 0, found = 0, start, ss, j = i, c, n, sz;
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int off = 0, found = 0, start = 0, ss, j = i, c, n, sz;
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const char *why = NULL;
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assert(state->prev[i] == -1 && state->next[i] != -1);
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