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New mechanism for automatic generation of the puzzle screenshots on
the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
This commit is contained in:
39
icons/sixteen.sav
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39
icons/sixteen.sav
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SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :7:Sixteen
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PARAMS :3:4x4
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CPARAMS :3:4x4
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SEED :15:601798566229573
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DESC :38:2,16,3,10,13,8,7,4,9,14,12,11,15,1,5,6
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NSTATES :2:31
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STATEPOS:2:24
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MOVE :5:C3,-1
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MOVE :4:R0,1
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MOVE :4:C1,1
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MOVE :5:R0,-1
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MOVE :5:C1,-1
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MOVE :5:C3,-1
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MOVE :4:R2,1
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MOVE :4:R2,1
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MOVE :4:C3,1
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MOVE :5:C2,-1
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MOVE :5:C2,-1
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MOVE :4:R1,1
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MOVE :4:R1,1
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MOVE :4:C2,1
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MOVE :4:C2,1
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MOVE :4:R3,1
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MOVE :4:R3,1
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MOVE :4:C1,1
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MOVE :5:R2,-1
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MOVE :5:R2,-1
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MOVE :5:C1,-1
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MOVE :4:R2,1
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MOVE :4:C0,1
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MOVE :4:R3,1
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MOVE :5:R2,-1
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MOVE :5:C1,-1
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MOVE :4:R2,1
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MOVE :4:C1,1
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MOVE :5:R3,-1
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MOVE :5:C0,-1
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