New mechanism for automatic generation of the puzzle screenshots on

the web, which I hope will also end up being extended to generate
both Windows and X icons for each individual puzzle. The mechanism
is: for each puzzle there's a save file in the `icons' subdirectory
showing a game state which I think is a decent illustration of the
puzzle, and then there's a nasty set of scripts which runs each
puzzle binary, loads that save file, grabs a screenshot using xwd,
and munges it into shape.

In order to support this I've added two new options (--redo and
--windowid) to all the GTK puzzles, which I don't expect ever to be
used outside the icons makefile. I've also added two more options
(--load and --id) which force a GTK puzzle to treat its command-line
option as a save file or as a game ID respectively (the previous
behaviour was always to guess, and sometimes it guessed wrong).

[originally from svn r7014]
This commit is contained in:
Simon Tatham
2006-12-26 16:47:28 +00:00
parent ff7d2559ee
commit d55ad9fc42
31 changed files with 1238 additions and 20 deletions

35
icons/twiddle.sav Normal file
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SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME :7:Twiddle
PARAMS :5:3x3n2
CPARAMS :5:3x3n2
SEED :15:635499951462226
DESC :17:3,7,2,6,5,1,8,4,9
NSTATES :2:27
STATEPOS:2:22
MOVE :7:M0,0,-1
MOVE :7:M1,0,-1
MOVE :6:M1,1,1
MOVE :6:M0,1,1
MOVE :6:M0,0,1
MOVE :6:M0,0,1
MOVE :7:M1,1,-1
MOVE :7:M0,1,-1
MOVE :7:M0,1,-1
MOVE :7:M1,1,-1
MOVE :6:M0,1,1
MOVE :7:M0,1,-1
MOVE :6:M1,1,1
MOVE :6:M1,1,1
MOVE :6:M0,1,1
MOVE :6:M0,1,1
MOVE :7:M0,1,-1
MOVE :7:M1,1,-1
MOVE :7:M0,1,-1
MOVE :7:M1,1,-1
MOVE :6:M0,1,1
MOVE :7:M1,0,-1
MOVE :7:M0,1,-1
MOVE :6:M1,0,1
MOVE :6:M1,1,1
MOVE :6:M1,1,1