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New mechanism for automatic generation of the puzzle screenshots on
the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
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11
midend.c
11
midend.c
@ -740,6 +740,17 @@ void midend_redraw(midend *me)
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}
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}
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/*
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* Nasty hacky function used to implement the --redo option in
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* gtk.c. Only used for generating the puzzles' icons.
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*/
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void midend_freeze_timer(midend *me, float tprop)
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{
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me->anim_pos = me->anim_time * tprop;
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midend_redraw(me);
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deactivate_timer(me->frontend);
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}
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void midend_timer(midend *me, float tplus)
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{
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int need_redraw = (me->anim_time > 0 || me->flash_time > 0);
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