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Free new game_state properly in Mosaic's execute_move()
Using sfree() rather than free_game() in the error paths meant that various arrays referenced from the game_state weren't properly freed. Also one error path didn't free the game_state at all.
This commit is contained in:
8
mosaic.c
8
mosaic.c
@ -1282,8 +1282,10 @@ static game_state *execute_move(const game_state *state, const char *move)
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move_params[i] = atoi(p);
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while (*p && isdigit((unsigned char)*p)) p++;
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if (i+1 < nparams) {
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if (*p != ',')
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if (*p != ',') {
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free_game(new_state);
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return NULL;
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}
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p++;
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}
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}
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@ -1299,7 +1301,7 @@ static game_state *execute_move(const game_state *state, const char *move)
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}
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cell = get_coords(new_state, new_state->cells_contents, x, y);
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if (cell == NULL) {
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sfree(new_state);
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free_game(new_state);
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return NULL;
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}
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if (*cell >= STATE_OK_NUM) {
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@ -1369,7 +1371,7 @@ static game_state *execute_move(const game_state *state, const char *move)
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cell = get_coords(new_state, new_state->cells_contents,
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x + (dirX * i), y + (dirY * i));
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if (cell == NULL) {
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sfree(new_state);
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free_game(new_state);
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return NULL;
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}
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if ((*cell & STATE_OK_NUM) == 0) {
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