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Fold in the expanded-grid mechanism for generating different kinds
of puzzle. Configurable option, turned off by default, and not propagated in game IDs (though you can explicitly specify it in command-line parameters, and the docs explain how). [originally from svn r4461]
This commit is contained in:
52
puzzles.but
52
puzzles.but
@ -22,7 +22,7 @@ This is a collection of small one-player puzzle games.
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reserved. You may distribute this documentation under the MIT licence.
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See \k{licence} for the licence text in full.
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\versionid $Id: puzzles.but,v 1.1 2004/08/16 12:23:56 simon Exp $
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\versionid $Id: puzzles.but,v 1.2 2004/08/16 12:42:11 simon Exp $
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\C{intro} Introduction
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@ -406,10 +406,54 @@ When a rectangle of the correct size is completed, it will be shaded.
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\H{rectangles-params} \I{parameters, for Rectangles}Rectangles parameters
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The only parameters available from the \q{Custom...} option on the
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\q{Type} menu are \e{Width} and \e{Height}, which are
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self-explanatory.
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The \q{Custom...} option on the \q{Type} menu offers you \e{Width}
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and \e{Height} parameters, which are self-explanatory.
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\q{Expansion factor} is a mechanism for changing the type of grids
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generated by the program. Some people prefer a grid containing a few
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large rectangles to one containing many small ones. So you can ask
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Rectangles to essentially generate a \e{smaller} grid than the size
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you specified, and then to expand it by adding rows and columns.
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The default expansion factor of zero means that Rectangles will
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simply generate a grid of the size you ask for, and do nothing
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further. If you set an expansion factor of (say) 0.5, it means that
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each dimension of the grid will be expanded to half again as big
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after generation. In other words, the initial grid will be 2/3 the
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size in each dimension, and will be expanded to its full size
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without adding any more rectangles.
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Setting a high expansion factor tends to make the game more
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difficult, and also rewards a less deductive and more intuitive
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playing style.
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\H{rectangles-cmdline} \I{command line, for Rectangles}Additional
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command-line configuration
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The expansion factor parameter, described in \k{rectangles-params},
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is not mentioned by default in the game ID (see \k{common-id}). So
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if you set your expansion factor to (say) 0.75, and then you
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generate an 11x11 grid, then the game ID will simply say
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\c{11x11:}\e{numbers}. This means that if you send the game ID to
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another player and they paste it into their copy of Rectangles,
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their game will not be automatically configured to use the same
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expansion factor in any subsequent grids it generates. (I don't
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think the average person examining a single grid sent to them by
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another player would want their configuration modified to that
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extent.)
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If you are specifying a game ID or game parameters on the command
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line (see \k{common-cmdline}) and you do want to configure the
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expansion factor, you can do it by suffixing the letter \cq{e} to
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the parameters, followed by the expansion factor as a decimal
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number. For example:
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\b \cq{rect 11x11e0.75} starts Rectangles with a grid size of
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11\u00d7{x}11 and an expansion factor of 0.75.
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\b \cq{rect 11x11e0.75:g11c6e5e4a2_4e9c3b3d3b5g2b6c4k4g30a8n3j1g6a2}
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starts Rectangles with a grid size of 11\u00d7{x}11, an expansion
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factor of 0.75, \e{and} a specific game selected.
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\C{netslide} \i{Netslide}
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291
rect.c
291
rect.c
@ -55,6 +55,7 @@ enum {
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struct game_params {
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int w, h;
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float expandfactor;
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};
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#define INDEX(state, x, y) (((y) * (state)->w) + (x))
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@ -93,6 +94,7 @@ game_params *default_params(void)
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game_params *ret = snew(game_params);
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ret->w = ret->h = 7;
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ret->expandfactor = 0.0F;
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return ret;
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}
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@ -116,6 +118,7 @@ int game_fetch_preset(int i, char **name, game_params **params)
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*params = ret = snew(game_params);
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ret->w = w;
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ret->h = h;
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ret->expandfactor = 0.0F;
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return TRUE;
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}
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@ -136,10 +139,16 @@ game_params *decode_params(char const *string)
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game_params *ret = default_params();
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ret->w = ret->h = atoi(string);
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while (*string && isdigit(*string)) string++;
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ret->expandfactor = 0.0F;
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while (*string && isdigit((unsigned char)*string)) string++;
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if (*string == 'x') {
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string++;
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ret->h = atoi(string);
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while (*string && isdigit((unsigned char)*string)) string++;
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}
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if (*string == 'e') {
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string++;
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ret->expandfactor = atof(string);
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}
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return ret;
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@ -173,11 +182,17 @@ config_item *game_configure(game_params *params)
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ret[1].sval = dupstr(buf);
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ret[1].ival = 0;
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ret[2].name = NULL;
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ret[2].type = C_END;
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ret[2].sval = NULL;
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ret[2].name = "Expansion factor";
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ret[2].type = C_STRING;
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sprintf(buf, "%g", params->expandfactor);
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ret[2].sval = dupstr(buf);
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ret[2].ival = 0;
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ret[3].name = NULL;
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ret[3].type = C_END;
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ret[3].sval = NULL;
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ret[3].ival = 0;
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return ret;
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}
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@ -187,6 +202,7 @@ game_params *custom_params(config_item *cfg)
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ret->w = atoi(cfg[0].sval);
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ret->h = atoi(cfg[1].sval);
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ret->expandfactor = atof(cfg[2].sval);
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return ret;
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}
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@ -197,6 +213,8 @@ char *validate_params(game_params *params)
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return "Width and height must both be greater than zero";
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if (params->w < 2 && params->h < 2)
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return "Grid area must be greater than one";
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if (params->expandfactor < 0.0F)
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return "Expansion factor may not be negative";
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return NULL;
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}
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@ -320,14 +338,15 @@ static struct rect find_rect(game_params *params, int *grid, int x, int y)
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}
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#ifdef GENERATION_DIAGNOSTICS
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static void display_grid(game_params *params, int *grid, int *numbers)
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static void display_grid(game_params *params, int *grid, int *numbers, int all)
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{
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unsigned char *egrid = snewn((params->w*2+3) * (params->h*2+3),
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unsigned char);
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memset(egrid, 0, (params->w*2+3) * (params->h*2+3));
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int x, y;
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int r = (params->w*2+3);
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memset(egrid, 0, (params->w*2+3) * (params->h*2+3));
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for (x = 0; x < params->w; x++)
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for (y = 0; y < params->h; y++) {
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int i = index(params, grid, x, y);
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@ -344,8 +363,8 @@ static void display_grid(game_params *params, int *grid, int *numbers)
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for (y = 1; y < 2*params->h+2; y++) {
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for (x = 1; x < 2*params->w+2; x++) {
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if (!((y|x)&1)) {
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int k = index(params, numbers, x/2-1, y/2-1);
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if (k) printf("%2d", k); else printf(" ");
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int k = numbers ? index(params, numbers, x/2-1, y/2-1) : 0;
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if (k || (all && numbers)) printf("%2d", k); else printf(" ");
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} else if (!((y&x)&1)) {
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int v = egrid[y*r+x];
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if ((y&1) && v) v = '-';
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@ -375,19 +394,27 @@ char *new_game_seed(game_params *params, random_state *rs)
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{
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int *grid, *numbers;
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struct rectlist *list;
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int x, y, run, i;
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int x, y, y2, y2last, yx, run, i;
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char *seed, *p;
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game_params params2real, *params2 = ¶ms2real;
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grid = snewn(params->w * params->h, int);
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numbers = snewn(params->w * params->h, int);
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/*
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* Set up the smaller width and height which we will use to
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* generate the base grid.
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*/
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params2->w = params->w / (1.0F + params->expandfactor);
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if (params2->w < 1) params2->w = 1;
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params2->h = params->h * (1.0F + params->expandfactor);
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if (params2->h < 1) params2->h = 1;
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for (y = 0; y < params->h; y++)
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for (x = 0; x < params->w; x++) {
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index(params, grid, x, y) = -1;
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index(params, numbers, x, y) = 0;
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grid = snewn(params2->w * params2->h, int);
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for (y = 0; y < params2->h; y++)
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for (x = 0; x < params2->w; x++) {
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index(params2, grid, x, y) = -1;
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}
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list = get_rectlist(params, grid);
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list = get_rectlist(params2, grid);
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assert(list != NULL);
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/*
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@ -406,7 +433,7 @@ char *new_game_seed(game_params *params, random_state *rs)
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/*
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* Place it.
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*/
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place_rect(params, grid, r);
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place_rect(params2, grid, r);
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/*
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* Winnow the list by removing any rectangles which
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@ -460,13 +487,13 @@ char *new_game_seed(game_params *params, random_state *rs)
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* +--+-----+ in this fashion; so instead we can simply
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* replace the whole section with a single 3x3.
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*/
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for (x = 0; x < params->w; x++) {
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for (y = 0; y < params->h; y++) {
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if (index(params, grid, x, y) < 0) {
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for (x = 0; x < params2->w; x++) {
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for (y = 0; y < params2->h; y++) {
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if (index(params2, grid, x, y) < 0) {
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int dirs[4], ndirs;
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#ifdef GENERATION_DIAGNOSTICS
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display_grid(params, grid, numbers);
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display_grid(params2, grid, NULL, FALSE);
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printf("singleton at %d,%d\n", x, y);
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#endif
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@ -486,23 +513,23 @@ char *new_game_seed(game_params *params, random_state *rs)
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* create?
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*/
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ndirs = 0;
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if (x < params->w-1) {
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struct rect r = find_rect(params, grid, x+1, y);
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if (x < params2->w-1) {
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struct rect r = find_rect(params2, grid, x+1, y);
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if ((r.w * r.h > 2 && (r.y==y || r.y+r.h-1==y)) || r.h==1)
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dirs[ndirs++] = 1; /* right */
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}
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if (y > 0) {
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struct rect r = find_rect(params, grid, x, y-1);
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struct rect r = find_rect(params2, grid, x, y-1);
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if ((r.w * r.h > 2 && (r.x==x || r.x+r.w-1==x)) || r.w==1)
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dirs[ndirs++] = 2; /* up */
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}
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if (x > 0) {
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struct rect r = find_rect(params, grid, x-1, y);
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struct rect r = find_rect(params2, grid, x-1, y);
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if ((r.w * r.h > 2 && (r.y==y || r.y+r.h-1==y)) || r.h==1)
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dirs[ndirs++] = 4; /* left */
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}
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if (y < params->h-1) {
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struct rect r = find_rect(params, grid, x, y+1);
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if (y < params2->h-1) {
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struct rect r = find_rect(params2, grid, x, y+1);
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if ((r.w * r.h > 2 && (r.x==x || r.x+r.w-1==x)) || r.w==1)
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dirs[ndirs++] = 8; /* down */
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}
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@ -516,11 +543,11 @@ char *new_game_seed(game_params *params, random_state *rs)
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switch (dir) {
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case 1: /* right */
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assert(x < params->w+1);
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assert(x < params2->w+1);
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#ifdef GENERATION_DIAGNOSTICS
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printf("extending right\n");
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#endif
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r1 = find_rect(params, grid, x+1, y);
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r1 = find_rect(params2, grid, x+1, y);
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r2.x = x;
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r2.y = y;
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r2.w = 1 + r1.w;
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@ -534,7 +561,7 @@ char *new_game_seed(game_params *params, random_state *rs)
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#ifdef GENERATION_DIAGNOSTICS
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printf("extending up\n");
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#endif
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r1 = find_rect(params, grid, x, y-1);
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r1 = find_rect(params2, grid, x, y-1);
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r2.x = x;
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r2.y = r1.y;
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r2.w = 1;
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@ -548,7 +575,7 @@ char *new_game_seed(game_params *params, random_state *rs)
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#ifdef GENERATION_DIAGNOSTICS
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printf("extending left\n");
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#endif
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r1 = find_rect(params, grid, x-1, y);
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r1 = find_rect(params2, grid, x-1, y);
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r2.x = r1.x;
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r2.y = y;
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r2.w = 1 + r1.w;
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@ -558,11 +585,11 @@ char *new_game_seed(game_params *params, random_state *rs)
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r1.h--;
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break;
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case 8: /* down */
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assert(y < params->h+1);
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assert(y < params2->h+1);
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#ifdef GENERATION_DIAGNOSTICS
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printf("extending down\n");
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#endif
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r1 = find_rect(params, grid, x, y+1);
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r1 = find_rect(params2, grid, x, y+1);
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r2.x = x;
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r2.y = y;
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r2.w = 1;
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@ -573,8 +600,8 @@ char *new_game_seed(game_params *params, random_state *rs)
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break;
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}
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if (r1.h > 0 && r1.w > 0)
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place_rect(params, grid, r1);
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place_rect(params, grid, r2);
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place_rect(params2, grid, r1);
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place_rect(params2, grid, r2);
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} else {
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#ifndef NDEBUG
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/*
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@ -585,12 +612,12 @@ char *new_game_seed(game_params *params, random_state *rs)
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*/
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{
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int xx, yy;
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assert(x > 0 && x < params->w-1);
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assert(y > 0 && y < params->h-1);
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assert(x > 0 && x < params2->w-1);
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assert(y > 0 && y < params2->h-1);
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for (xx = x-1; xx <= x+1; xx++)
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for (yy = y-1; yy <= y+1; yy++) {
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struct rect r = find_rect(params,grid,xx,yy);
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struct rect r = find_rect(params2,grid,xx,yy);
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assert(r.x >= x-1);
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assert(r.y >= y-1);
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assert(r.x+r.w-1 <= x+1);
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@ -620,16 +647,200 @@ char *new_game_seed(game_params *params, random_state *rs)
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r.x = x-1;
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r.y = y-1;
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r.w = r.h = 3;
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place_rect(params, grid, r);
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place_rect(params2, grid, r);
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}
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}
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}
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}
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}
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/*
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* We have now constructed a grid of the size specified in
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* params2. Now we extend it into a grid of the size specified
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* in params. We do this in two passes: we extend it vertically
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* until it's the right height, then we transpose it, then
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* extend it vertically again (getting it effectively the right
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* width), then finally transpose again.
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*/
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for (i = 0; i < 2; i++) {
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int *grid2, *expand, *where;
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game_params params3real, *params3 = ¶ms3real;
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#ifdef GENERATION_DIAGNOSTICS
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printf("before expansion:\n");
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display_grid(params2, grid, NULL, TRUE);
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#endif
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/*
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* Set up the new grid.
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*/
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grid2 = snewn(params2->w * params->h, int);
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expand = snewn(params2->h-1, int);
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where = snewn(params2->w, int);
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params3->w = params2->w;
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params3->h = params->h;
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/*
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* Decide which horizontal edges are going to get expanded,
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* and by how much.
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*/
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for (y = 0; y < params2->h-1; y++)
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expand[y] = 0;
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for (y = params2->h; y < params->h; y++) {
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x = random_upto(rs, params2->h-1);
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expand[x]++;
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}
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#ifdef GENERATION_DIAGNOSTICS
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printf("expand[] = {");
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for (y = 0; y < params2->h-1; y++)
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printf(" %d", expand[y]);
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printf(" }\n");
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#endif
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/*
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* Perform the expansion. The way this works is that we
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* alternately:
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*
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* - copy a row from grid into grid2
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*
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* - invent some number of additional rows in grid2 where
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* there was previously only a horizontal line between
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* rows in grid, and make random decisions about where
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* among these to place each rectangle edge that ran
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* along this line.
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*/
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for (y = y2 = y2last = 0; y < params2->h; y++) {
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/*
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* Copy a single line from row y of grid into row y2 of
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* grid2.
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*/
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for (x = 0; x < params2->w; x++) {
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int val = index(params2, grid, x, y);
|
||||
if (val / params2->w == y && /* rect starts on this line */
|
||||
(y2 == 0 || /* we're at the very top, or... */
|
||||
index(params3, grid2, x, y2-1) / params3->w < y2last
|
||||
/* this rect isn't already started */))
|
||||
index(params3, grid2, x, y2) =
|
||||
INDEX(params3, val % params2->w, y2);
|
||||
else
|
||||
index(params3, grid2, x, y2) =
|
||||
index(params3, grid2, x, y2-1);
|
||||
}
|
||||
|
||||
/*
|
||||
* If that was the last line, terminate the loop early.
|
||||
*/
|
||||
if (++y2 == params3->h)
|
||||
break;
|
||||
|
||||
y2last = y2;
|
||||
|
||||
/*
|
||||
* Invent some number of additional lines. First walk
|
||||
* along this line working out where to put all the
|
||||
* edges that coincide with it.
|
||||
*/
|
||||
yx = -1;
|
||||
for (x = 0; x < params2->w; x++) {
|
||||
if (index(params2, grid, x, y) !=
|
||||
index(params2, grid, x, y+1)) {
|
||||
/*
|
||||
* This is a horizontal edge, so it needs
|
||||
* placing.
|
||||
*/
|
||||
if (x == 0 ||
|
||||
(index(params2, grid, x-1, y) !=
|
||||
index(params2, grid, x, y) &&
|
||||
index(params2, grid, x-1, y+1) !=
|
||||
index(params2, grid, x, y+1))) {
|
||||
/*
|
||||
* Here we have the chance to make a new
|
||||
* decision.
|
||||
*/
|
||||
yx = random_upto(rs, expand[y]+1);
|
||||
} else {
|
||||
/*
|
||||
* Here we just reuse the previous value of
|
||||
* yx.
|
||||
*/
|
||||
}
|
||||
} else
|
||||
yx = -1;
|
||||
where[x] = yx;
|
||||
}
|
||||
|
||||
for (yx = 0; yx < expand[y]; yx++) {
|
||||
/*
|
||||
* Invent a single row. For each square in the row,
|
||||
* we copy the grid entry from the square above it,
|
||||
* unless we're starting the new rectangle here.
|
||||
*/
|
||||
for (x = 0; x < params2->w; x++) {
|
||||
if (yx == where[x]) {
|
||||
int val = index(params2, grid, x, y+1);
|
||||
val %= params2->w;
|
||||
val = INDEX(params3, val, y2);
|
||||
index(params3, grid2, x, y2) = val;
|
||||
} else
|
||||
index(params3, grid2, x, y2) =
|
||||
index(params3, grid2, x, y2-1);
|
||||
}
|
||||
|
||||
y2++;
|
||||
}
|
||||
}
|
||||
|
||||
sfree(expand);
|
||||
sfree(where);
|
||||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
printf("after expansion:\n");
|
||||
display_grid(params3, grid2, NULL, TRUE);
|
||||
#endif
|
||||
/*
|
||||
* Transpose.
|
||||
*/
|
||||
params2->w = params3->h;
|
||||
params2->h = params3->w;
|
||||
sfree(grid);
|
||||
grid = snewn(params2->w * params2->h, int);
|
||||
for (x = 0; x < params2->w; x++)
|
||||
for (y = 0; y < params2->h; y++) {
|
||||
int idx1 = INDEX(params2, x, y);
|
||||
int idx2 = INDEX(params3, y, x);
|
||||
int tmp;
|
||||
|
||||
tmp = grid2[idx2];
|
||||
tmp = (tmp % params3->w) * params2->w + (tmp / params3->w);
|
||||
grid[idx1] = tmp;
|
||||
}
|
||||
|
||||
sfree(grid2);
|
||||
|
||||
{
|
||||
int tmp;
|
||||
tmp = params->w;
|
||||
params->w = params->h;
|
||||
params->h = tmp;
|
||||
}
|
||||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
printf("after transposition:\n");
|
||||
display_grid(params2, grid, NULL, TRUE);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* Place numbers.
|
||||
*/
|
||||
numbers = snewn(params->w * params->h, int);
|
||||
|
||||
for (y = 0; y < params->h; y++)
|
||||
for (x = 0; x < params->w; x++) {
|
||||
index(params, numbers, x, y) = 0;
|
||||
}
|
||||
|
||||
for (x = 0; x < params->w; x++) {
|
||||
for (y = 0; y < params->h; y++) {
|
||||
int idx = INDEX(params, x, y);
|
||||
@ -649,7 +860,7 @@ char *new_game_seed(game_params *params, random_state *rs)
|
||||
}
|
||||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
display_grid(params, grid, numbers);
|
||||
display_grid(params, grid, numbers, FALSE);
|
||||
#endif
|
||||
|
||||
seed = snewn(11 * params->w * params->h, char);
|
||||
|
Reference in New Issue
Block a user