Permit building GUI helper tools.

These look like puzzles, in that they link against a frontend and
provide the usual 'struct game', but they don't count as a puzzle for
purposes of shipping, or even having to have descriptions and icons.

There's one of these buried in the code already under an ifdef, which
I'll re-enable in the next commit.
This commit is contained in:
Simon Tatham
2021-05-23 10:01:06 +01:00
parent b54702168b
commit d5b53853aa
6 changed files with 40 additions and 2 deletions

View File

@ -4,6 +4,7 @@ to build as if official (separated by ';')")
set(build_individual_puzzles TRUE)
set(build_cli_programs TRUE)
set(build_gui_programs TRUE)
set(build_icons FALSE)
set(need_c_icons FALSE)
@ -90,6 +91,7 @@ function(puzzle NAME)
set_property(TARGET ${EXENAME} PROPERTY objective ${OPT_OBJECTIVE})
set_property(TARGET ${EXENAME} PROPERTY official ${official})
set_platform_puzzle_target_properties(${NAME} ${EXENAME})
set_platform_gui_target_properties(${EXENAME})
endif()
endfunction()
@ -109,6 +111,24 @@ function(cliprogram NAME)
endif()
endfunction()
# Similar to cliprogram, but builds a GUI helper tool, linked against
# the normal puzzle frontend.
function(guiprogram NAME)
cmake_parse_arguments(OPT
"" "COMPILE_DEFINITIONS" "" ${ARGN})
if(build_gui_programs)
get_platform_puzzle_extra_source_files(extra_files nullgame)
add_executable(${NAME} ${OPT_UNPARSED_ARGUMENTS} ${extra_files})
target_link_libraries(${NAME}
common ${platform_gui_libs} ${platform_libs})
if(OPT_COMPILE_DEFINITIONS)
target_compile_definitions(${NAME} PRIVATE ${OPT_COMPILE_DEFINITIONS})
endif()
set_platform_gui_target_properties(${NAME})
endif()
endfunction()
# A small wrapper around cliprogram, taking advantage of the common
# formula that puzzle 'foo' often comes with 'foosolver'.
function(solver NAME)