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Range: add pencil marks to squares by Shift-cursor keys.
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committed by
Simon Tatham

parent
7478275c8b
commit
d5f7c4f871
@ -2917,7 +2917,9 @@ dotted or empty) in opposite directions.
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You can also use the cursor keys to move around the grid squares.
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Pressing Return does the same as clicking with the left button, while
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pressing Space does the same as a right button click.
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pressing Space does the same as a right button click. Moving with the
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cursor keys while holding Shift will place dots in all squares that
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are moved through.
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(All the actions described in \k{common-actions} are also available.)
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33
range.c
33
range.c
@ -1273,6 +1273,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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enum {none, forwards, backwards, hint};
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int const w = state->params.w, h = state->params.h;
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int r = ui->r, c = ui->c, action = none, cell;
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int shift = button & MOD_SHFT;
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button &= ~shift;
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if (IS_CURSOR_SELECT(button) && !ui->cursor_show) return NULL;
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@ -1330,7 +1332,36 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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int i;
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for (i = 0; i < 4 && cursors[i] != button; ++i);
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assert (i < 4);
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if (!out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) {
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if (shift) {
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int pre_r = r, pre_c = c, do_pre, do_post;
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cell = state->grid[idx(r, c, state->params.w)];
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do_pre = (cell == EMPTY);
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if (out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) {
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if (do_pre)
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return nfmtstr(40, "W,%d,%d", pre_r, pre_c);
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else
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return NULL;
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}
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ui->r += dr[i];
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ui->c += dc[i];
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cell = state->grid[idx(ui->r, ui->c, state->params.w)];
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do_post = (cell == EMPTY);
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/* (do_pre ? "..." : "") concat (do_post ? "..." : "") */
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if (do_pre && do_post)
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return nfmtstr(80, "W,%d,%dW,%d,%d",
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pre_r, pre_c, ui->r, ui->c);
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else if (do_pre)
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return nfmtstr(40, "W,%d,%d", pre_r, pre_c);
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else if (do_post)
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return nfmtstr(40, "W,%d,%d", ui->r, ui->c);
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else
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return "";
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} else if (!out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) {
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ui->r += dr[i];
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ui->c += dc[i];
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}
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