Memory leak and type safety fixes from James H.

[originally from svn r6219]
This commit is contained in:
Simon Tatham
2005-08-25 18:14:54 +00:00
parent 2520b86965
commit d6163f9976
2 changed files with 17 additions and 11 deletions

27
loopy.c
View File

@ -227,15 +227,18 @@ static void free_solver_state(solver_state *sstate) {
sfree(sstate->dot_atleastone);
sfree(sstate->dot_atmostone);
/* sfree(sstate->dline_identical); */
sfree(sstate->dotdsf);
sfree(sstate->looplen);
sfree(sstate);
}
}
static solver_state *dup_solver_state(solver_state *sstate) {
game_state *state = dup_game(sstate->state);
game_state *state;
solver_state *ret = snew(solver_state);
ret->state = dup_game(state);
ret->state = state = dup_game(sstate->state);
ret->dot_atmostone = snewn(DOT_COUNT(state), char);
memcpy(ret->dot_atmostone, sstate->dot_atmostone, DOT_COUNT(state));
@ -811,6 +814,7 @@ static char *new_fullyclued_board(game_params *params, random_state *rs)
}
}
}
sfree(square);
/* printf("\n\n"); */
}
@ -883,6 +887,7 @@ static game_state *remove_clues(game_state *state, random_state *rs)
ret = saved_ret;
}
}
sfree(square_list);
return ret;
}
@ -927,23 +932,23 @@ static char *new_game_desc(game_params *params, random_state *rs,
for (i = 0; i < params->w; ++i) {
if (CLUE_AT(state, i, j) == ' ') {
if (empty_count > 25) {
dp += sprintf(dp, "%c", empty_count + 'a' - 1);
dp += sprintf(dp, "%c", (int)(empty_count + 'a' - 1));
empty_count = 0;
}
empty_count++;
} else {
if (empty_count) {
dp += sprintf(dp, "%c", empty_count + 'a' - 1);
dp += sprintf(dp, "%c", (int)(empty_count + 'a' - 1));
empty_count = 0;
}
dp += sprintf(dp, "%c", CLUE_AT(state, i, j));
dp += sprintf(dp, "%c", (int)(CLUE_AT(state, i, j)));
}
}
}
if (empty_count)
dp += sprintf(dp, "%c", empty_count + 'a' - 1);
dp += sprintf(dp, "%c", (int)(empty_count + 'a' - 1));
sfree(state);
free_game(state);
retval = dupstr(description);
sfree(description);
@ -1162,7 +1167,7 @@ static int loop_status(game_state *state)
/* Sums the lengths of the numbers in range [0,n) */
/* See equivalent function in solo.c for justification of this. */
int len_0_to_n(int n)
static int len_0_to_n(int n)
{
int len = 1; /* Counting 0 as a bit of a special case */
int i;
@ -1236,7 +1241,7 @@ static char *encode_solve_move(const game_state *state)
/* No point in doing sums like that if they're going to be wrong */
assert(strlen(ret) <= (size_t)len);
return dupstr(ret);
return ret;
}
/* BEGIN SOLVER IMPLEMENTATION */
@ -2021,7 +2026,7 @@ static char *game_text_format(game_state *state)
rp += sprintf(rp, " \n");
for (i = 0; i < state->w; ++i) {
DRAW_VL;
rp += sprintf(rp, "%c", CLUE_AT(state, i, j));
rp += sprintf(rp, "%c", (int)(CLUE_AT(state, i, j)));
}
DRAW_VL;
rp += sprintf(rp, "\n");
@ -2160,7 +2165,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
}
sprintf(buf, "%d,%d%c%c", i, j, hl_selected ? 'h' : 'v', button_char);
sprintf(buf, "%d,%d%c%c", i, j, (int)(hl_selected ? 'h' : 'v'), (int)button_char);
ret = dupstr(buf);
return ret;

View File

@ -1115,6 +1115,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
}
sfree(colours);
}
x = y = INT_MAX; /* find puzzle's preferred size */