Two small fixes: add some ceil() calls to stop the puzzle shrinking

every time I press N, and revert the help topic to NULL until some
documentation materialises.

[originally from svn r5993]
This commit is contained in:
Simon Tatham
2005-06-23 12:21:14 +00:00
parent f862a227be
commit d781db11dd

View File

@ -639,9 +639,8 @@ static void game_size(game_params *params, game_drawstate *ds,
ds->pegrad = (ds->pegsz -1)/2; /* radius of peg to fit in pegsz (which is 2r+1) */
ds->hintrad = (ds->hintsz-1)/2;
*x = (int)((double)ds->pegsz * hmul);
*y = (int)((double)ds->pegsz * vmul);
*x = (int)ceil((double)ds->pegsz * hmul);
*y = (int)ceil((double)ds->pegsz * vmul);
ds->w = *x; ds->h = *y;
colh = ((ds->pegsz + ds->gapsz) * params->ncolours) - ds->gapsz;
@ -1043,7 +1042,7 @@ static int game_timing_state(game_state *state)
#endif
const struct game thegame = {
"Guess", "games.guess",
"Guess", NULL,
default_params,
game_fetch_preset,
decode_params,