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Two small fixes: add some ceil() calls to stop the puzzle shrinking
every time I press N, and revert the help topic to NULL until some documentation materialises. [originally from svn r5993]
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7
guess.c
7
guess.c
@ -639,9 +639,8 @@ static void game_size(game_params *params, game_drawstate *ds,
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ds->pegrad = (ds->pegsz -1)/2; /* radius of peg to fit in pegsz (which is 2r+1) */
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ds->hintrad = (ds->hintsz-1)/2;
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*x = (int)((double)ds->pegsz * hmul);
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*y = (int)((double)ds->pegsz * vmul);
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*x = (int)ceil((double)ds->pegsz * hmul);
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*y = (int)ceil((double)ds->pegsz * vmul);
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ds->w = *x; ds->h = *y;
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colh = ((ds->pegsz + ds->gapsz) * params->ncolours) - ds->gapsz;
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@ -1043,7 +1042,7 @@ static int game_timing_state(game_state *state)
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#endif
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const struct game thegame = {
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"Guess", "games.guess",
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"Guess", NULL,
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default_params,
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game_fetch_preset,
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decode_params,
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