From d90c0a9edb14519ccce41a25fec5c1f60bfd152d Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Fri, 25 Nov 2022 18:04:39 +0000 Subject: [PATCH] flip: Set a lower bound on the size of little diagrams This ensures that they don't vanish entirely and small tile sizes. --- flip.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/flip.c b/flip.c index 010fe61..ddc2294 100644 --- a/flip.c +++ b/flip.c @@ -1159,7 +1159,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state, for (j = 0; j < w; j++) if (state->matrix->matrix[(y*w+x)*wh + i*w+j]) { int ox = j - x, oy = i - y; - int td = TILE_SIZE / 16; + int td = TILE_SIZE / 16 ? TILE_SIZE / 16 : 1; int cx = (bx + TILE_SIZE/2) + (2 * ox - 1) * td; int cy = (by + TILE_SIZE/2) + (2 * oy - 1) * td; if (ox == 0 && oy == 0)