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After discussion with Simon, the game redraw functions are now passed a new
argument `dir' which tells them whether this redraw is due to an undo, rather than have them second-guess it from game state. Note that none of the actual games yet take advantage of this; so it hasn't been tested in anger (although it has been inspected by debugging). [originally from svn r4469]
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@ -177,7 +177,7 @@ void game_free_drawstate(game_drawstate *ds)
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}
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void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *state, game_ui *ui,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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{
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/*
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@ -189,12 +189,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
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}
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float game_anim_length(game_state *oldstate, game_state *newstate)
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float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
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{
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return 0.0F;
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}
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float game_flash_length(game_state *oldstate, game_state *newstate)
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float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
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{
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return 0.0F;
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}
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