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After discussion with Simon, the game redraw functions are now passed a new
argument `dir' which tells them whether this redraw is due to an undo, rather than have them second-guess it from game state. Note that none of the actual games yet take advantage of this; so it hasn't been tested in anger (although it has been inspected by debugging). [originally from svn r4469]
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@ -184,10 +184,10 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours);
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game_drawstate *game_new_drawstate(game_state *state);
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void game_free_drawstate(game_drawstate *ds);
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void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *newstate, game_ui *ui, float anim_time,
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game_state *newstate, int dir, game_ui *ui, float anim_time,
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float flash_time);
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float game_anim_length(game_state *oldstate, game_state *newstate);
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float game_flash_length(game_state *oldstate, game_state *newstate);
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float game_anim_length(game_state *oldstate, game_state *newstate, int dir);
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float game_flash_length(game_state *oldstate, game_state *newstate, int dir);
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int game_wants_statusbar(void);
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#endif /* PUZZLES_PUZZLES_H */
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