After discussion with Simon, the game redraw functions are now passed a new

argument `dir' which tells them whether this redraw is due to an undo, rather
than have them second-guess it from game state.
Note that none of the actual games yet take advantage of this; so it hasn't
been tested in anger (although it has been inspected by debugging).

[originally from svn r4469]
This commit is contained in:
Jacob Nevins
2004-08-16 16:29:54 +00:00
parent f1e8a586b5
commit daac529a9e
10 changed files with 43 additions and 34 deletions

View File

@ -184,10 +184,10 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours);
game_drawstate *game_new_drawstate(game_state *state);
void game_free_drawstate(game_drawstate *ds);
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *newstate, game_ui *ui, float anim_time,
game_state *newstate, int dir, game_ui *ui, float anim_time,
float flash_time);
float game_anim_length(game_state *oldstate, game_state *newstate);
float game_flash_length(game_state *oldstate, game_state *newstate);
float game_anim_length(game_state *oldstate, game_state *newstate, int dir);
float game_flash_length(game_state *oldstate, game_state *newstate, int dir);
int game_wants_statusbar(void);
#endif /* PUZZLES_PUZZLES_H */