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Add missing 'static' to game-internal declarations.
Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks.
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@ -179,7 +179,7 @@ static void get_surrounds(const game_state *state, int ox, int oy,
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#define DEFAULT_PRESET 0
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const struct game_params lightup_presets[] = {
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static const struct game_params lightup_presets[] = {
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{ 7, 7, 20, SYMM_ROT4, 0 },
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{ 7, 7, 20, SYMM_ROT4, 1 },
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{ 7, 7, 20, SYMM_ROT4, 2 },
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