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Add missing 'static' to game-internal declarations.
Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks.
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4
map.c
4
map.c
@ -2624,7 +2624,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3);
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}
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const float map_colours[FOUR][3] = {
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static const float map_colours[FOUR][3] = {
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#ifdef VIVID_COLOURS
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/* Use more vivid colours (e.g. on the Pocket PC) */
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{0.75F, 0.25F, 0.25F},
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@ -2638,7 +2638,7 @@ const float map_colours[FOUR][3] = {
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{0.55F, 0.45F, 0.35F},
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#endif
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};
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const int map_hatching[FOUR] = {
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static const int map_hatching[FOUR] = {
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HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH
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};
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