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Add missing 'static' to game-internal declarations.
Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks.
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6
solo.c
6
solo.c
@ -146,9 +146,9 @@ enum {
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#define MAX_2SUMS 5
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#define MAX_3SUMS 8
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#define MAX_4SUMS 12
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unsigned long sum_bits2[18][MAX_2SUMS];
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unsigned long sum_bits3[25][MAX_3SUMS];
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unsigned long sum_bits4[31][MAX_4SUMS];
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static unsigned long sum_bits2[18][MAX_2SUMS];
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static unsigned long sum_bits3[25][MAX_3SUMS];
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static unsigned long sum_bits4[31][MAX_4SUMS];
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static int find_sum_bits(unsigned long *array, int idx, int value_left,
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int addends_left, int min_addend,
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