Add missing 'static' to game-internal declarations.

Another thing I spotted while trawling the whole source base was that
a couple of games had omitted 'static' on a lot of their internal
functions. Checking with nm, there turned out to be quite a few more
than I'd spotted by eye, so this should fix them all.

Also added one missing 'const', on the lookup table nbits[] in Tracks.
This commit is contained in:
Simon Tatham
2018-11-13 22:06:19 +00:00
parent 47cec547e5
commit db3b531e2c
9 changed files with 42 additions and 37 deletions

6
solo.c
View File

@ -146,9 +146,9 @@ enum {
#define MAX_2SUMS 5
#define MAX_3SUMS 8
#define MAX_4SUMS 12
unsigned long sum_bits2[18][MAX_2SUMS];
unsigned long sum_bits3[25][MAX_3SUMS];
unsigned long sum_bits4[31][MAX_4SUMS];
static unsigned long sum_bits2[18][MAX_2SUMS];
static unsigned long sum_bits3[25][MAX_3SUMS];
static unsigned long sum_bits4[31][MAX_4SUMS];
static int find_sum_bits(unsigned long *array, int idx, int value_left,
int addends_left, int min_addend,