Add missing 'static' to game-internal declarations.

Another thing I spotted while trawling the whole source base was that
a couple of games had omitted 'static' on a lot of their internal
functions. Checking with nm, there turned out to be quite a few more
than I'd spotted by eye, so this should fix them all.

Also added one missing 'const', on the lookup table nbits[] in Tracks.
This commit is contained in:
Simon Tatham
2018-11-13 22:06:19 +00:00
parent 47cec547e5
commit db3b531e2c
9 changed files with 42 additions and 37 deletions

View File

@ -228,7 +228,7 @@ static const char *validate_params(const game_params *params, bool full)
#define BLANK 0
#define UNKNOWN 15
int nbits[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
static const int nbits[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
/* square grid flags */
#define S_TRACK 1 /* a track passes through this square (--> 2 edges) */
@ -263,25 +263,28 @@ struct game_state {
};
/* Return the four directions in which a particular edge flag is set, around a square. */
int S_E_DIRS(const game_state *state, int sx, int sy, unsigned int eflag) {
static int S_E_DIRS(const game_state *state, int sx, int sy,
unsigned int eflag) {
return (state->sflags[sy*state->p.w+sx] >>
((eflag == E_TRACK) ? S_TRACK_SHIFT : S_NOTRACK_SHIFT)) & ALLDIR;
}
/* Count the number of a particular edge flag around a grid square. */
int S_E_COUNT(const game_state *state, int sx, int sy, unsigned int eflag) {
static int S_E_COUNT(const game_state *state, int sx, int sy,
unsigned int eflag) {
return nbits[S_E_DIRS(state, sx, sy, eflag)];
}
/* Return the two flags (E_TRACK and/or E_NOTRACK) set on a specific
* edge of a square. */
unsigned S_E_FLAGS(const game_state *state, int sx, int sy, int d) {
static unsigned S_E_FLAGS(const game_state *state, int sx, int sy, int d) {
unsigned f = state->sflags[sy*state->p.w+sx];
int t = (f & (d << S_TRACK_SHIFT)), nt = (f & (d << S_NOTRACK_SHIFT));
return (t ? E_TRACK : 0) | (nt ? E_NOTRACK : 0);
}
bool S_E_ADJ(const game_state *state, int sx, int sy, int d, int *ax, int *ay, unsigned int *ad) {
static bool S_E_ADJ(const game_state *state, int sx, int sy, int d, int *ax,
int *ay, unsigned int *ad) {
if (d == L && sx > 0) { *ax = sx-1; *ay = sy; *ad = R; return true; }
if (d == R && sx < state->p.w-1) { *ax = sx+1; *ay = sy; *ad = L; return true; }
if (d == U && sy > 0) { *ax = sx; *ay = sy-1; *ad = D; return true; }
@ -291,7 +294,8 @@ bool S_E_ADJ(const game_state *state, int sx, int sy, int d, int *ax, int *ay, u
}
/* Sets flag (E_TRACK or E_NOTRACK) on a given edge of a square. */
void S_E_SET(game_state *state, int sx, int sy, int d, unsigned int eflag) {
static void S_E_SET(game_state *state, int sx, int sy, int d,
unsigned int eflag) {
unsigned shift = (eflag == E_TRACK) ? S_TRACK_SHIFT : S_NOTRACK_SHIFT, ad;
int ax, ay;
@ -303,7 +307,8 @@ void S_E_SET(game_state *state, int sx, int sy, int d, unsigned int eflag) {
}
/* Clears flag (E_TRACK or E_NOTRACK) on a given edge of a square. */
void S_E_CLEAR(game_state *state, int sx, int sy, int d, unsigned int eflag) {
static void S_E_CLEAR(game_state *state, int sx, int sy, int d,
unsigned int eflag) {
unsigned shift = (eflag == E_TRACK) ? S_TRACK_SHIFT : S_NOTRACK_SHIFT, ad;
int ax, ay;
@ -389,7 +394,7 @@ static void free_game(game_state *state)
}
#define NDIRS 4
const unsigned int dirs_const[] = { U, D, L, R };
static const unsigned int dirs_const[] = { U, D, L, R };
static unsigned int find_direction(game_state *state, random_state *rs,
int x, int y)