mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Add missing 'static' to game-internal declarations.
Another thing I spotted while trawling the whole source base was that a couple of games had omitted 'static' on a lot of their internal functions. Checking with nm, there turned out to be quite a few more than I'd spotted by eye, so this should fix them all. Also added one missing 'const', on the lookup table nbits[] in Tracks.
This commit is contained in:
@ -632,7 +632,7 @@ static bool island_impossible(struct island *is, bool strict)
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#define DEFAULT_PRESET 0
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const struct game_params bridges_presets[] = {
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static const struct game_params bridges_presets[] = {
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{ 7, 7, 2, 30, 10, 1, 0 },
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{ 7, 7, 2, 30, 10, 1, 1 },
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{ 7, 7, 2, 30, 10, 1, 2 },
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@ -49,7 +49,7 @@
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#ifdef DEBUGGING
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#define solvep debug
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#else
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bool solver_show_working;
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static bool solver_show_working;
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#define solvep(x) do { if (solver_show_working) { printf x; } } while(0)
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#endif
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@ -1605,7 +1605,7 @@ static game_state *new_game(midend *me, const game_params *params,
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* Solver and all its little wizards.
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*/
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int solver_recurse_depth;
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static int solver_recurse_depth;
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typedef struct solver_ctx {
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game_state *state;
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@ -179,7 +179,7 @@ static void get_surrounds(const game_state *state, int ox, int oy,
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#define DEFAULT_PRESET 0
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const struct game_params lightup_presets[] = {
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static const struct game_params lightup_presets[] = {
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{ 7, 7, 20, SYMM_ROT4, 0 },
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{ 7, 7, 20, SYMM_ROT4, 1 },
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{ 7, 7, 20, SYMM_ROT4, 2 },
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4
map.c
4
map.c
@ -2624,7 +2624,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3);
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}
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const float map_colours[FOUR][3] = {
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static const float map_colours[FOUR][3] = {
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#ifdef VIVID_COLOURS
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/* Use more vivid colours (e.g. on the Pocket PC) */
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{0.75F, 0.25F, 0.25F},
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@ -2638,7 +2638,7 @@ const float map_colours[FOUR][3] = {
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{0.55F, 0.45F, 0.35F},
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#endif
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};
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const int map_hatching[FOUR] = {
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static const int map_hatching[FOUR] = {
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HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH
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};
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8
pearl.c
8
pearl.c
@ -282,8 +282,8 @@ static const char *validate_params(const game_params *params, bool full)
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* Solver.
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*/
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int pearl_solve(int w, int h, char *clues, char *result,
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int difficulty, bool partial)
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static int pearl_solve(int w, int h, char *clues, char *result,
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int difficulty, bool partial)
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{
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int W = 2*w+1, H = 2*h+1;
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short *workspace;
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@ -921,7 +921,7 @@ struct pearl_loopgen_bias_ctx {
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grid *g;
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};
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int pearl_loopgen_bias(void *vctx, char *board, int face)
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static int pearl_loopgen_bias(void *vctx, char *board, int face)
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{
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struct pearl_loopgen_bias_ctx *ctx = (struct pearl_loopgen_bias_ctx *)vctx;
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grid *g = ctx->g;
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@ -1048,7 +1048,7 @@ int pearl_loopgen_bias(void *vctx, char *board, int face)
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return ctx->score;
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}
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void pearl_loopgen(int w, int h, char *lines, random_state *rs)
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static void pearl_loopgen(int w, int h, char *lines, random_state *rs)
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{
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grid *g = grid_new(GRID_SQUARE, w-1, h-1, NULL);
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char *board = snewn(g->num_faces, char);
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6
solo.c
6
solo.c
@ -146,9 +146,9 @@ enum {
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#define MAX_2SUMS 5
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#define MAX_3SUMS 8
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#define MAX_4SUMS 12
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unsigned long sum_bits2[18][MAX_2SUMS];
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unsigned long sum_bits3[25][MAX_3SUMS];
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unsigned long sum_bits4[31][MAX_4SUMS];
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static unsigned long sum_bits2[18][MAX_2SUMS];
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static unsigned long sum_bits3[25][MAX_3SUMS];
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static unsigned long sum_bits4[31][MAX_4SUMS];
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static int find_sum_bits(unsigned long *array, int idx, int value_left,
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int addends_left, int min_addend,
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21
tracks.c
21
tracks.c
@ -228,7 +228,7 @@ static const char *validate_params(const game_params *params, bool full)
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#define BLANK 0
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#define UNKNOWN 15
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int nbits[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
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static const int nbits[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
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/* square grid flags */
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#define S_TRACK 1 /* a track passes through this square (--> 2 edges) */
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@ -263,25 +263,28 @@ struct game_state {
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};
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/* Return the four directions in which a particular edge flag is set, around a square. */
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int S_E_DIRS(const game_state *state, int sx, int sy, unsigned int eflag) {
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static int S_E_DIRS(const game_state *state, int sx, int sy,
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unsigned int eflag) {
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return (state->sflags[sy*state->p.w+sx] >>
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((eflag == E_TRACK) ? S_TRACK_SHIFT : S_NOTRACK_SHIFT)) & ALLDIR;
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}
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/* Count the number of a particular edge flag around a grid square. */
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int S_E_COUNT(const game_state *state, int sx, int sy, unsigned int eflag) {
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static int S_E_COUNT(const game_state *state, int sx, int sy,
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unsigned int eflag) {
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return nbits[S_E_DIRS(state, sx, sy, eflag)];
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}
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/* Return the two flags (E_TRACK and/or E_NOTRACK) set on a specific
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* edge of a square. */
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unsigned S_E_FLAGS(const game_state *state, int sx, int sy, int d) {
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static unsigned S_E_FLAGS(const game_state *state, int sx, int sy, int d) {
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unsigned f = state->sflags[sy*state->p.w+sx];
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int t = (f & (d << S_TRACK_SHIFT)), nt = (f & (d << S_NOTRACK_SHIFT));
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return (t ? E_TRACK : 0) | (nt ? E_NOTRACK : 0);
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}
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bool S_E_ADJ(const game_state *state, int sx, int sy, int d, int *ax, int *ay, unsigned int *ad) {
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static bool S_E_ADJ(const game_state *state, int sx, int sy, int d, int *ax,
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int *ay, unsigned int *ad) {
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if (d == L && sx > 0) { *ax = sx-1; *ay = sy; *ad = R; return true; }
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if (d == R && sx < state->p.w-1) { *ax = sx+1; *ay = sy; *ad = L; return true; }
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if (d == U && sy > 0) { *ax = sx; *ay = sy-1; *ad = D; return true; }
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@ -291,7 +294,8 @@ bool S_E_ADJ(const game_state *state, int sx, int sy, int d, int *ax, int *ay, u
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}
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/* Sets flag (E_TRACK or E_NOTRACK) on a given edge of a square. */
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void S_E_SET(game_state *state, int sx, int sy, int d, unsigned int eflag) {
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static void S_E_SET(game_state *state, int sx, int sy, int d,
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unsigned int eflag) {
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unsigned shift = (eflag == E_TRACK) ? S_TRACK_SHIFT : S_NOTRACK_SHIFT, ad;
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int ax, ay;
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@ -303,7 +307,8 @@ void S_E_SET(game_state *state, int sx, int sy, int d, unsigned int eflag) {
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}
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/* Clears flag (E_TRACK or E_NOTRACK) on a given edge of a square. */
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void S_E_CLEAR(game_state *state, int sx, int sy, int d, unsigned int eflag) {
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static void S_E_CLEAR(game_state *state, int sx, int sy, int d,
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unsigned int eflag) {
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unsigned shift = (eflag == E_TRACK) ? S_TRACK_SHIFT : S_NOTRACK_SHIFT, ad;
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int ax, ay;
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@ -389,7 +394,7 @@ static void free_game(game_state *state)
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}
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#define NDIRS 4
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const unsigned int dirs_const[] = { U, D, L, R };
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static const unsigned int dirs_const[] = { U, D, L, R };
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static unsigned int find_direction(game_state *state, random_state *rs,
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int x, int y)
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30
undead.c
30
undead.c
@ -397,7 +397,7 @@ enum {
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DIRECTION_DOWN
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};
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int range2grid(int rangeno, int width, int height, int *x, int *y) {
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static int range2grid(int rangeno, int width, int height, int *x, int *y) {
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if (rangeno < 0) {
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*x = 0; *y = 0; return DIRECTION_NONE;
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@ -421,7 +421,7 @@ int range2grid(int rangeno, int width, int height, int *x, int *y) {
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return DIRECTION_NONE;
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}
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int grid2range(int x, int y, int w, int h) {
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static int grid2range(int x, int y, int w, int h) {
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if (x>0 && x<w+1 && y>0 && y<h+1) return -1;
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if (x<0 || x>w+1 || y<0 || y>h+1) return -1;
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if ((x == 0 || x==w+1) && (y==0 || y==h+1)) return -1;
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@ -431,7 +431,7 @@ int grid2range(int x, int y, int w, int h) {
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return 2*(w+h) - y;
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}
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void make_paths(game_state *state) {
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static void make_paths(game_state *state) {
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int i;
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int count = 0;
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@ -529,7 +529,7 @@ struct guess {
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int *possible;
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};
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bool next_list(struct guess *g, int pos) {
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static bool next_list(struct guess *g, int pos) {
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if (pos == 0) {
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if ((g->guess[pos] == 1 && g->possible[pos] == 1) ||
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@ -587,7 +587,7 @@ bool next_list(struct guess *g, int pos) {
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return false;
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}
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void get_unique(game_state *state, int counter, random_state *rs) {
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static void get_unique(game_state *state, int counter, random_state *rs) {
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int p,i,c,pathlimit,count_uniques;
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struct guess path_guess;
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@ -765,8 +765,8 @@ void get_unique(game_state *state, int counter, random_state *rs) {
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return;
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}
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int count_monsters(game_state *state,
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int *cGhost, int *cVampire, int *cZombie) {
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static int count_monsters(game_state *state,
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int *cGhost, int *cVampire, int *cZombie) {
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int cNone;
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int i;
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@ -782,7 +782,7 @@ int count_monsters(game_state *state,
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return cNone;
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}
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bool check_numbers(game_state *state, int *guess) {
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static bool check_numbers(game_state *state, int *guess) {
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bool valid;
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int i;
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int count_ghosts, count_vampires, count_zombies;
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@ -803,7 +803,7 @@ bool check_numbers(game_state *state, int *guess) {
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return valid;
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}
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bool check_solution(int *g, struct path path) {
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static bool check_solution(int *g, struct path path) {
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int i;
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bool mirror;
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int count;
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@ -835,7 +835,7 @@ bool check_solution(int *g, struct path path) {
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return true;
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}
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bool solve_iterative(game_state *state, struct path *paths) {
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static bool solve_iterative(game_state *state, struct path *paths) {
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bool solved;
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int p,i,j,count;
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@ -908,7 +908,7 @@ bool solve_iterative(game_state *state, struct path *paths) {
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return solved;
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}
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bool solve_bruteforce(game_state *state, struct path *paths) {
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static bool solve_bruteforce(game_state *state, struct path *paths) {
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bool solved, correct;
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int number_solutions;
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int p,i;
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@ -964,7 +964,7 @@ bool solve_bruteforce(game_state *state, struct path *paths) {
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return solved;
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}
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int path_cmp(const void *a, const void *b) {
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static int path_cmp(const void *a, const void *b) {
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const struct path *pa = (const struct path *)a;
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const struct path *pb = (const struct path *)b;
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return pa->num_monsters - pb->num_monsters;
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@ -1307,7 +1307,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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return desc;
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}
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void num2grid(int num, int width, int height, int *x, int *y) {
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static void num2grid(int num, int width, int height, int *x, int *y) {
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*x = 1+(num%width);
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*y = 1+(num/width);
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return;
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@ -1920,7 +1920,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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return NULL;
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}
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bool check_numbers_draw(game_state *state, int *guess) {
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static bool check_numbers_draw(game_state *state, int *guess) {
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bool valid, filled;
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int i,x,y,xy;
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int count_ghosts, count_vampires, count_zombies;
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@ -1976,7 +1976,7 @@ bool check_numbers_draw(game_state *state, int *guess) {
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return valid;
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}
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bool check_path_solution(game_state *state, int p) {
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static bool check_path_solution(game_state *state, int p) {
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int i;
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bool mirror;
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int count;
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