mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Use semantic enum entry names for pref indices
[Commit message added by SGT: this makes it easier to allocate indices in the config_item array, and keep them in sync between get_prefs and set_prefs for each game.]
This commit is contained in:
52
map.c
52
map.c
@ -73,6 +73,13 @@ enum {
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NCOLOURS
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};
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enum {
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PREF_FLASH_TYPE,
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PREF_SHOW_NUMBERS,
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PREF_STIPPLE_STYLE,
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N_PREF_ITEMS
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};
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struct game_params {
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int w, h, n, diff;
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};
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@ -2339,38 +2346,39 @@ static config_item *get_prefs(game_ui *ui)
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{
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config_item *ret;
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ret = snewn(4, config_item);
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ret = snewn(N_PREF_ITEMS+1, config_item);
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ret[0].name = "Victory flash effect";
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ret[0].kw = "flash-type";
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ret[0].type = C_CHOICES;
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ret[0].u.choices.choicenames = ":Cyclic:Each to white:All to white";
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ret[0].u.choices.choicekws = ":cyclic:each-white:all-white";
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ret[0].u.choices.selected = ui->flash_type;
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ret[PREF_FLASH_TYPE].name = "Victory flash effect";
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ret[PREF_FLASH_TYPE].kw = "flash-type";
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ret[PREF_FLASH_TYPE].type = C_CHOICES;
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ret[PREF_FLASH_TYPE].u.choices.choicenames =
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":Cyclic:Each to white:All to white";
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ret[PREF_FLASH_TYPE].u.choices.choicekws = ":cyclic:each-white:all-white";
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ret[PREF_FLASH_TYPE].u.choices.selected = ui->flash_type;
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ret[1].name = "Number regions";
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ret[1].kw = "show-numbers";
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ret[1].type = C_BOOLEAN;
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ret[1].u.boolean.bval = ui->show_numbers;
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ret[PREF_SHOW_NUMBERS].name = "Number regions";
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ret[PREF_SHOW_NUMBERS].kw = "show-numbers";
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ret[PREF_SHOW_NUMBERS].type = C_BOOLEAN;
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ret[PREF_SHOW_NUMBERS].u.boolean.bval = ui->show_numbers;
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ret[2].name = "Display style for stipple marks";
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ret[2].kw = "stipple-style";
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ret[2].type = C_CHOICES;
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ret[2].u.choices.choicenames = ":Small:Large";
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ret[2].u.choices.choicekws = ":small:large";
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ret[2].u.choices.selected = ui->large_stipples;
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ret[PREF_STIPPLE_STYLE].name = "Display style for stipple marks";
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ret[PREF_STIPPLE_STYLE].kw = "stipple-style";
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ret[PREF_STIPPLE_STYLE].type = C_CHOICES;
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ret[PREF_STIPPLE_STYLE].u.choices.choicenames = ":Small:Large";
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ret[PREF_STIPPLE_STYLE].u.choices.choicekws = ":small:large";
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ret[PREF_STIPPLE_STYLE].u.choices.selected = ui->large_stipples;
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ret[3].name = NULL;
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ret[3].type = C_END;
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ret[N_PREF_ITEMS].name = NULL;
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ret[N_PREF_ITEMS].type = C_END;
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return ret;
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}
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static void set_prefs(game_ui *ui, const config_item *cfg)
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{
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ui->flash_type = cfg[0].u.choices.selected;
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ui->show_numbers = cfg[1].u.boolean.bval;
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ui->large_stipples = cfg[2].u.choices.selected;
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ui->flash_type = cfg[PREF_FLASH_TYPE].u.choices.selected;
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ui->show_numbers = cfg[PREF_SHOW_NUMBERS].u.boolean.bval;
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ui->large_stipples = cfg[PREF_STIPPLE_STYLE].u.choices.selected;
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}
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static void free_ui(game_ui *ui)
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