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Build script for Puzzles using bob. I've also added a piece of extra
infrastructure to the mkfiles.pl framework for the convenience of the build script: it generates `wingames.lst', a list of the Windows binaries which are ship-worthy games as opposed to nullgame or command-line auxiliary programs. [originally from svn r7206]
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# -*- sh -*-
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# Build script to build Puzzles.
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# First build some local binaries, to run the icon build.
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in puzzles do perl mkfiles.pl
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in puzzles do make
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# Now build the screenshots and icons.
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in puzzles/icons do xvfb-run make web winicons gtkicons
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# Destroy the local binaries, mostly to avoid wasting network
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# bandwidth by transferring them to the delegate servers.
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in puzzles do make clean
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# Build the OS X .dmg archive.
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delegate osx
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in puzzles do make -f Makefile.osx clean
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in puzzles do make -f Makefile.osx release
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return puzzles/Puzzles.dmg
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enddelegate
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# Build the Windows binaries and the CHM file.
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in puzzles do make -f Makefile.doc clean
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in puzzles do make -f Makefile.doc chm
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delegate windows
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# Ignore the poorly controlled return value from HHC, and instead
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# just test that the output file was generated.
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in puzzles do hhc puzzles.hhp; test -f puzzles.chm
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# FIXME: Cygwin alternative?
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in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
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in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc'
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return puzzles/puzzles.chm
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return puzzles/*.exe
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enddelegate
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# Build the help file and the HTML docs.
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in puzzles do make -f Makefile.doc clean
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in puzzles do make -f Makefile.doc
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in puzzles do mkdir doc
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in puzzles do mkdir devel
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in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
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in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
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# Move the deliver-worthy Windows binaries (those specified in
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# wingames.lst, which is generated by mkfiles.pl and helpfully
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# excludes the command-line auxiliary utilities such as solosolver,
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# and nullgame.exe) into a subdirectory for easy access.
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in puzzles do mkdir winbin
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in puzzles do mv `cat wingames.lst` winbin
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# Make a zip file of the Windows binaries and help files.
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in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
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# Create the source archive. (That writes the archive into the
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# _parent_ directory, so be careful when we deliver it.)
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in puzzles do ./makedist.sh $(revision)
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# Set up .htaccess containing a redirect for the archive filename.
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in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
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in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
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in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
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in puzzles do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> .htaccess
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# Phew, we're done. Deliver everything!
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deliver puzzles/icons/*-web.png $@
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deliver puzzles/winbin/*.exe $@
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deliver puzzles/.htaccess $@
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deliver puzzles/doc/*.html doc/$@
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deliver puzzles/devel/*.html devel/$@
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deliver puzzles/Puzzles.dmg $@
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deliver puzzles/puzzles.chm $@
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deliver puzzles/puzzles.hlp $@
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deliver puzzles/puzzles.cnt $@
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deliver puzzles/puzzles.zip $@
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# This one isn't in the puzzles subdir, because makedist.sh left it
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# one level up.
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deliver puzzles*.tar.gz $@
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