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Another global environment-variable override across all games. This
one is <game>_TILESIZE, adjusting the game's default size. I anticipate that this will probably _mostly_ be useful for debugging. [originally from svn r6269]
This commit is contained in:
24
midend.c
24
midend.c
@ -80,7 +80,7 @@ struct midend {
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int pressed_mouse_button;
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int tilesize, winwidth, winheight;
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int preferred_tilesize, tilesize, winwidth, winheight;
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};
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#define ensure(me) do { \
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@ -130,6 +130,26 @@ midend *midend_new(frontend *fe, const game *ourgame,
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else
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me->drawing = NULL;
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me->preferred_tilesize = ourgame->preferred_tilesize;
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{
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/*
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* Allow an environment-based override for the default tile
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* size by defining a variable along the lines of
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* `NET_TILESIZE=15'.
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*/
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char buf[80], *e;
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int j, k, ts;
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sprintf(buf, "%s_TILESIZE", me->ourgame->name);
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for (j = k = 0; buf[j]; j++)
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if (!isspace((unsigned char)buf[j]))
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buf[k++] = toupper((unsigned char)buf[j]);
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buf[k] = '\0';
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if ((e = getenv(buf)) != NULL && sscanf(e, "%d", &ts) == 1 && ts > 0)
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me->preferred_tilesize = ts;
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}
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sfree(randseed);
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return me;
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@ -210,7 +230,7 @@ void midend_size(midend *me, int *x, int *y, int expand)
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me->ourgame->compute_size(me->params, max, &rx, &ry);
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} while (rx <= *x && ry <= *y);
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} else
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max = me->ourgame->preferred_tilesize + 1;
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max = me->preferred_tilesize + 1;
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min = 1;
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/*
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