Another global environment-variable override across all games. This

one is <game>_TILESIZE, adjusting the game's default size. I
anticipate that this will probably _mostly_ be useful for debugging.

[originally from svn r6269]
This commit is contained in:
Simon Tatham
2005-09-04 12:40:23 +00:00
parent 6ee8a4d71e
commit dd7c1c983c

View File

@ -80,7 +80,7 @@ struct midend {
int pressed_mouse_button;
int tilesize, winwidth, winheight;
int preferred_tilesize, tilesize, winwidth, winheight;
};
#define ensure(me) do { \
@ -130,6 +130,26 @@ midend *midend_new(frontend *fe, const game *ourgame,
else
me->drawing = NULL;
me->preferred_tilesize = ourgame->preferred_tilesize;
{
/*
* Allow an environment-based override for the default tile
* size by defining a variable along the lines of
* `NET_TILESIZE=15'.
*/
char buf[80], *e;
int j, k, ts;
sprintf(buf, "%s_TILESIZE", me->ourgame->name);
for (j = k = 0; buf[j]; j++)
if (!isspace((unsigned char)buf[j]))
buf[k++] = toupper((unsigned char)buf[j]);
buf[k] = '\0';
if ((e = getenv(buf)) != NULL && sscanf(e, "%d", &ts) == 1 && ts > 0)
me->preferred_tilesize = ts;
}
sfree(randseed);
return me;
@ -210,7 +230,7 @@ void midend_size(midend *me, int *x, int *y, int expand)
me->ourgame->compute_size(me->params, max, &rx, &ry);
} while (rx <= *x && ry <= *y);
} else
max = me->ourgame->preferred_tilesize + 1;
max = me->preferred_tilesize + 1;
min = 1;
/*