Use a proper union in struct config_item.

This allows me to use different types for the mutable, dynamically
allocated string value in a C_STRING control and the fixed constant
list of option names in a C_CHOICES.
This commit is contained in:
Simon Tatham
2017-10-01 13:38:35 +01:00
parent eeb2db283d
commit de67801b0f
51 changed files with 528 additions and 643 deletions

22
flood.c
View File

@ -170,31 +170,25 @@ static config_item *game_configure(const game_params *params)
ret[0].name = "Width";
ret[0].type = C_STRING;
sprintf(buf, "%d", params->w);
ret[0].sval = dupstr(buf);
ret[0].ival = 0;
ret[0].u.string.sval = dupstr(buf);
ret[1].name = "Height";
ret[1].type = C_STRING;
sprintf(buf, "%d", params->h);
ret[1].sval = dupstr(buf);
ret[1].ival = 0;
ret[1].u.string.sval = dupstr(buf);
ret[2].name = "Colours";
ret[2].type = C_STRING;
sprintf(buf, "%d", params->colours);
ret[2].sval = dupstr(buf);
ret[2].ival = 0;
ret[2].u.string.sval = dupstr(buf);
ret[3].name = "Extra moves permitted";
ret[3].type = C_STRING;
sprintf(buf, "%d", params->leniency);
ret[3].sval = dupstr(buf);
ret[3].ival = 0;
ret[3].u.string.sval = dupstr(buf);
ret[4].name = NULL;
ret[4].type = C_END;
ret[4].sval = NULL;
ret[4].ival = 0;
return ret;
}
@ -203,10 +197,10 @@ static game_params *custom_params(const config_item *cfg)
{
game_params *ret = snew(game_params);
ret->w = atoi(cfg[0].sval);
ret->h = atoi(cfg[1].sval);
ret->colours = atoi(cfg[2].sval);
ret->leniency = atoi(cfg[3].sval);
ret->w = atoi(cfg[0].u.string.sval);
ret->h = atoi(cfg[1].u.string.sval);
ret->colours = atoi(cfg[2].u.string.sval);
ret->leniency = atoi(cfg[3].u.string.sval);
return ret;
}