Use a proper union in struct config_item.

This allows me to use different types for the mutable, dynamically
allocated string value in a C_STRING control and the fixed constant
list of option names in a C_CHOICES.
This commit is contained in:
Simon Tatham
2017-10-01 13:38:35 +01:00
parent eeb2db283d
commit de67801b0f
51 changed files with 528 additions and 643 deletions

View File

@ -1360,7 +1360,6 @@ config_item *midend_get_config(midend *me, int which, char **wintitle)
ret[0].name = "Game random seed";
else
ret[0].name = "Game ID";
ret[0].ival = 0;
/*
* For CFG_DESC the text going in here will be a string
* encoding of the restricted parameters, plus a colon,
@ -1379,13 +1378,12 @@ config_item *midend_get_config(midend *me, int which, char **wintitle)
rest = me->seedstr ? me->seedstr : "";
sep = '#';
}
ret[0].sval = snewn(strlen(parstr) + strlen(rest) + 2, char);
sprintf(ret[0].sval, "%s%c%s", parstr, sep, rest);
ret[0].u.string.sval = snewn(strlen(parstr) + strlen(rest) + 2, char);
sprintf(ret[0].u.string.sval, "%s%c%s", parstr, sep, rest);
sfree(parstr);
ret[1].type = C_END;
ret[1].name = ret[1].sval = NULL;
ret[1].ival = 0;
ret[1].name = NULL;
return ret;
}
@ -1620,7 +1618,7 @@ char *midend_set_config(midend *me, int which, config_item *cfg)
case CFG_SEED:
case CFG_DESC:
error = midend_game_id_int(me, cfg[0].sval,
error = midend_game_id_int(me, cfg[0].u.string.sval,
(which == CFG_SEED ? DEF_SEED : DEF_DESC));
if (error)
return error;