Use a proper union in struct config_item.

This allows me to use different types for the mutable, dynamically
allocated string value in a C_STRING control and the fixed constant
list of option names in a C_CHOICES.
This commit is contained in:
Simon Tatham
2017-10-01 13:38:35 +01:00
parent eeb2db283d
commit de67801b0f
51 changed files with 528 additions and 643 deletions

View File

@ -218,24 +218,21 @@ static config_item *game_configure(const game_params *params)
ret[0].name = "Mode";
ret[0].type = C_CHOICES;
ret[0].sval = ":Unequal:Adjacent";
ret[0].ival = params->adjacent;
ret[0].u.choices.choicenames = ":Unequal:Adjacent";
ret[0].u.choices.selected = params->adjacent;
ret[1].name = "Size (s*s)";
ret[1].type = C_STRING;
sprintf(buf, "%d", params->order);
ret[1].sval = dupstr(buf);
ret[1].ival = 0;
ret[1].u.string.sval = dupstr(buf);
ret[2].name = "Difficulty";
ret[2].type = C_CHOICES;
ret[2].sval = DIFFCONFIG;
ret[2].ival = params->diff;
ret[2].u.choices.choicenames = DIFFCONFIG;
ret[2].u.choices.selected = params->diff;
ret[3].name = NULL;
ret[3].type = C_END;
ret[3].sval = NULL;
ret[3].ival = 0;
return ret;
}
@ -244,9 +241,9 @@ static game_params *custom_params(const config_item *cfg)
{
game_params *ret = snew(game_params);
ret->adjacent = cfg[0].ival;
ret->order = atoi(cfg[1].sval);
ret->diff = cfg[2].ival;
ret->adjacent = cfg[0].u.choices.selected;
ret->order = atoi(cfg[1].u.string.sval);
ret->diff = cfg[2].u.choices.selected;
return ret;
}