Redo Mines and Inertia's mine graphics using an actual circle rather

than an approximating octagon, to improve the look when zoomed to
high resolution.

[originally from svn r8646]
This commit is contained in:
Simon Tatham
2009-09-13 13:08:34 +00:00
parent e2522c2897
commit dfb8fa2e92
2 changed files with 6 additions and 59 deletions

View File

@ -1896,32 +1896,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y, int v)
int cx = tx + TILESIZE / 2;
int cy = ty + TILESIZE / 2;
int r = TILESIZE / 2 - 3;
int coords[4*5*2];
int xdx = 1, xdy = 0, ydx = 0, ydy = 1;
int tdx, tdy, i;
for (i = 0; i < 4*5*2; i += 5*2) {
coords[i+2*0+0] = cx - r/6*xdx + r*4/5*ydx;
coords[i+2*0+1] = cy - r/6*xdy + r*4/5*ydy;
coords[i+2*1+0] = cx - r/6*xdx + r*ydx;
coords[i+2*1+1] = cy - r/6*xdy + r*ydy;
coords[i+2*2+0] = cx + r/6*xdx + r*ydx;
coords[i+2*2+1] = cy + r/6*xdy + r*ydy;
coords[i+2*3+0] = cx + r/6*xdx + r*4/5*ydx;
coords[i+2*3+1] = cy + r/6*xdy + r*4/5*ydy;
coords[i+2*4+0] = cx + r*3/5*xdx + r*3/5*ydx;
coords[i+2*4+1] = cy + r*3/5*xdy + r*3/5*ydy;
tdx = ydx;
tdy = ydy;
ydx = xdx;
ydy = xdy;
xdx = -tdx;
xdy = -tdy;
}
draw_polygon(dr, coords, 5*4, COL_MINE, COL_MINE);
draw_circle(dr, cx, cy, 5*r/6, COL_MINE, COL_MINE);
draw_rect(dr, cx - r/6, cy - r, 2*(r/6)+1, 2*r+1, COL_MINE);
draw_rect(dr, cx - r, cy - r/6, 2*r+1, 2*(r/6)+1, COL_MINE);
draw_rect(dr, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
} else if (v == STOP) {
draw_circle(dr, tx + TILESIZE/2, ty + TILESIZE/2,

37
mines.c
View File

@ -2898,48 +2898,17 @@ static void draw_tile(drawing *dr, game_drawstate *ds,
} else if (v >= 64) {
/*
* Mark a mine.
*
* FIXME: this could be done better!
*/
#if 0
draw_text(dr, x + TILE_SIZE / 2, y + TILE_SIZE / 2,
FONT_VARIABLE, TILE_SIZE * 7 / 8,
ALIGN_VCENTRE | ALIGN_HCENTRE,
COL_MINE, "*");
#else
{
int cx = x + TILE_SIZE / 2;
int cy = y + TILE_SIZE / 2;
int r = TILE_SIZE / 2 - 3;
int coords[4*5*2];
int xdx = 1, xdy = 0, ydx = 0, ydy = 1;
int tdx, tdy, i;
for (i = 0; i < 4*5*2; i += 5*2) {
coords[i+2*0+0] = cx - r/6*xdx + r*4/5*ydx;
coords[i+2*0+1] = cy - r/6*xdy + r*4/5*ydy;
coords[i+2*1+0] = cx - r/6*xdx + r*ydx;
coords[i+2*1+1] = cy - r/6*xdy + r*ydy;
coords[i+2*2+0] = cx + r/6*xdx + r*ydx;
coords[i+2*2+1] = cy + r/6*xdy + r*ydy;
coords[i+2*3+0] = cx + r/6*xdx + r*4/5*ydx;
coords[i+2*3+1] = cy + r/6*xdy + r*4/5*ydy;
coords[i+2*4+0] = cx + r*3/5*xdx + r*3/5*ydx;
coords[i+2*4+1] = cy + r*3/5*xdy + r*3/5*ydy;
tdx = ydx;
tdy = ydy;
ydx = xdx;
ydy = xdy;
xdx = -tdx;
xdy = -tdy;
}
draw_polygon(dr, coords, 5*4, COL_MINE, COL_MINE);
draw_circle(dr, cx, cy, 5*r/6, COL_MINE, COL_MINE);
draw_rect(dr, cx - r/6, cy - r, 2*(r/6)+1, 2*r+1, COL_MINE);
draw_rect(dr, cx - r, cy - r/6, 2*r+1, 2*(r/6)+1, COL_MINE);
draw_rect(dr, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
}
#endif
if (v == 66) {
/*