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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Refactor to make me->newgame_undo a small struct.
The three related buf/len/size fields are now a sub-structure of the main midend, and the serialise/deserialise functions that address those fields now take a pointer to that sub-structure rather than to the midend as a whole. This will make it easy for me to drop in a second substructure alongside it, for redo, and reuse those read and write functions by just changing the context pointer.
This commit is contained in:
50
midend.c
50
midend.c
@ -25,6 +25,11 @@ struct midend_state_entry {
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int movetype;
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};
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struct midend_serialise_buf {
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char *buf;
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int len, size;
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};
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struct midend {
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frontend *frontend;
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random_state *random;
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@ -63,8 +68,7 @@ struct midend {
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int nstates, statesize, statepos;
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struct midend_state_entry *states;
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char *newgame_undo_buf;
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int newgame_undo_len, newgame_undo_size;
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struct midend_serialise_buf newgame_undo;
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game_params *params, *curparams;
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game_drawstate *drawstate;
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@ -158,8 +162,8 @@ midend *midend_new(frontend *fe, const game *ourgame,
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me->random = random_new(randseed, randseedsize);
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me->nstates = me->statesize = me->statepos = 0;
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me->states = NULL;
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me->newgame_undo_buf = NULL;
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me->newgame_undo_size = me->newgame_undo_len = 0;
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me->newgame_undo.buf = NULL;
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me->newgame_undo.size = me->newgame_undo.len = 0;
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me->params = ourgame->default_params();
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me->game_id_change_notify_function = NULL;
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me->game_id_change_notify_ctx = NULL;
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@ -257,7 +261,7 @@ void midend_free(midend *me)
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if (me->drawing)
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drawing_free(me->drawing);
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random_free(me->random);
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sfree(me->newgame_undo_buf);
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sfree(me->newgame_undo.buf);
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sfree(me->states);
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sfree(me->desc);
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sfree(me->privdesc);
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@ -386,23 +390,22 @@ void midend_force_redraw(midend *me)
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static void newgame_serialise_write(void *ctx, const void *buf, int len)
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{
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midend *const me = ctx;
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struct midend_serialise_buf *ser = (struct midend_serialise_buf *)ctx;
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int new_len;
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assert(len < INT_MAX - me->newgame_undo_len);
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new_len = me->newgame_undo_len + len;
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if (new_len > me->newgame_undo_size) {
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me->newgame_undo_size = new_len + new_len / 4 + 1024;
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me->newgame_undo_buf = sresize(me->newgame_undo_buf,
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me->newgame_undo_size, char);
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assert(len < INT_MAX - ser->len);
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new_len = ser->len + len;
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if (new_len > ser->size) {
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ser->size = new_len + new_len / 4 + 1024;
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ser->buf = sresize(ser->buf, ser->size, char);
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}
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memcpy(me->newgame_undo_buf + me->newgame_undo_len, buf, len);
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me->newgame_undo_len = new_len;
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memcpy(ser->buf + ser->len, buf, len);
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ser->len = new_len;
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}
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void midend_new_game(midend *me)
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{
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me->newgame_undo_len = 0;
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me->newgame_undo.len = 0;
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if (me->nstates != 0) {
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/*
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* Serialise the whole of the game that we're about to
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@ -415,7 +418,7 @@ void midend_new_game(midend *me)
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* and just confuse us into thinking we had something to undo
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* to.
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*/
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midend_serialise(me, newgame_serialise_write, me);
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midend_serialise(me, newgame_serialise_write, &me->newgame_undo);
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}
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midend_stop_anim(me);
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@ -532,7 +535,7 @@ void midend_new_game(midend *me)
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int midend_can_undo(midend *me)
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{
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return (me->statepos > 1 || me->newgame_undo_len);
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return (me->statepos > 1 || me->newgame_undo.len);
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}
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int midend_can_redo(midend *me)
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@ -541,17 +544,16 @@ int midend_can_redo(midend *me)
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}
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struct newgame_undo_deserialise_read_ctx {
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midend *me;
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struct midend_serialise_buf *ser;
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int len, pos;
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};
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static int newgame_undo_deserialise_read(void *ctx, void *buf, int len)
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{
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struct newgame_undo_deserialise_read_ctx *const rctx = ctx;
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midend *const me = rctx->me;
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int use = min(len, rctx->len - rctx->pos);
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memcpy(buf, me->newgame_undo_buf + rctx->pos, use);
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memcpy(buf, rctx->ser->buf + rctx->pos, use);
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rctx->pos += use;
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return use;
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}
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@ -624,12 +626,12 @@ static int midend_undo(midend *me)
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me->statepos--;
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me->dir = -1;
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return 1;
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} else if (me->newgame_undo_len) {
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} else if (me->newgame_undo.len) {
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/* This undo cannot be undone with redo */
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struct newgame_undo_deserialise_read_ctx rctx;
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struct newgame_undo_deserialise_check_ctx cctx;
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rctx.me = me;
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rctx.len = me->newgame_undo_len; /* copy for reentrancy safety */
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rctx.ser = &me->newgame_undo;
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rctx.len = me->newgame_undo.len; /* copy for reentrancy safety */
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rctx.pos = 0;
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cctx.refused = FALSE;
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deserialise_error = midend_deserialise_internal(
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@ -2230,7 +2232,7 @@ static const char *midend_deserialise_internal(
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* more sophisticated way to decide when to discard the previous
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* game state.
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*/
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me->newgame_undo_len = 0;
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me->newgame_undo.len = 0;
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{
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game_params *tmp;
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