Document 'Unique rows and columns' option in Unruly, plus formatting tweaks

elsewhere.

[originally from svn r10035]
This commit is contained in:
Jacob Nevins
2013-08-29 09:27:34 +00:00
parent fe11a86a7e
commit e2b35b2fc4

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@ -1356,9 +1356,13 @@ board game \q{Mastermind}.
you know that those will never be counted as part of the solution). This you know that those will never be counted as part of the solution). This
is turned off by default. is turned off by default.
\lcont{
Note that this doesn't allow blank pegs in the solution; if you really wanted Note that this doesn't allow blank pegs in the solution; if you really wanted
that, use one extra colour. that, use one extra colour.
}
\dt \e{Allow duplicates} \dt \e{Allow duplicates}
\dd Allows the solution (and the guesses) to contain colours more than once; \dd Allows the solution (and the guesses) to contain colours more than once;
@ -2236,10 +2240,14 @@ extend before creating another island. This parameter determines how
likely it is to extend as far as it can, rather than choosing likely it is to extend as far as it can, rather than choosing
somewhere closer. somewhere closer.
\lcont{
High expansion factors usually mean easier puzzles with fewer High expansion factors usually mean easier puzzles with fewer
possible islands; low expansion factors can create lots of possible islands; low expansion factors can create lots of
tightly-packed islands. tightly-packed islands.
}
\C{unequal} \i{Unequal} \C{unequal} \i{Unequal}
@ -2760,8 +2768,12 @@ These parameters are available from the \q{Custom...} option on the
\dd Size of grid in squares. There will be half \e{Width} \by \e{Height} \dd Size of grid in squares. There will be half \e{Width} \by \e{Height}
dominoes in the grid: if this number is odd then one square will be blank. dominoes in the grid: if this number is odd then one square will be blank.
\lcont{
(Grids with at least one odd dimension tend to be easier to solve.) (Grids with at least one odd dimension tend to be easier to solve.)
}
\dt \e{Difficulty} \dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Tricky level, \dd Controls the difficulty of the generated puzzle. At Tricky level,
@ -2937,7 +2949,7 @@ leaving the clue square. The squares that are only adjacent \e{in the
grid} are not constrained.) grid} are not constrained.)
Credit for this puzzle goes to \i{Nikoli}, who call it \q{Masyu}. Credit for this puzzle goes to \i{Nikoli}, who call it \q{Masyu}.
\k{nikoli-pearl}. \k{nikoli-pearl}
Thanks to James Harvey for assistance with the implementation. Thanks to James Harvey for assistance with the implementation.
@ -2973,6 +2985,7 @@ relative to the cursor, i.e. to draw a segment or a cross.
These parameters are available from the \q{Custom...} option on the These parameters are available from the \q{Custom...} option on the
\q{Type} menu. \q{Type} menu.
\C{undead} \i{Undead} \C{undead} \i{Undead}
\cfg{winhelp-topic}{games.undead} \cfg{winhelp-topic}{games.undead}
@ -3103,6 +3116,11 @@ both the width and height to be even numbers.)
\dd Controls the difficulty of the generated puzzle. \dd Controls the difficulty of the generated puzzle.
\dt \e{Unique rows and columns}
\dd If enabled, no two rows are permitted to have exactly the same
pattern, and likewise columns. (A row and a column can match, though.)
\A{licence} \I{MIT licence}\ii{Licence} \A{licence} \I{MIT licence}\ii{Licence}
This software is \i{copyright} 2004-2012 Simon Tatham. This software is \i{copyright} 2004-2012 Simon Tatham.