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New Loopy tiling: 'Great Great Dodecagonal'.
Officially known as the '3-4-6-12 tiling', according to, e.g., https://en.wikipedia.org/wiki/3-4-6-12_tiling . Thanks to Michael Quevillon for contributing this patch (and for choosing a less hard-to-remember name for the tiling :-).
This commit is contained in:
3
loopy.c
3
loopy.c
@ -258,6 +258,7 @@ static void check_caches(const solver_state* sstate);
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A(Great-Dodecagonal,GRID_GREATDODECAGONAL,2,2) \
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A(Penrose (kite/dart),GRID_PENROSE_P2,3,3) \
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A(Penrose (rhombs),GRID_PENROSE_P3,3,3)
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A(Great-Great-Dodecagonal,GRID_GREATGREATDODECAGONAL,2,2) \
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#define GRID_NAME(title,type,amin,omin) #title,
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#define GRID_CONFIG(title,type,amin,omin) ":" #title
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@ -505,6 +506,7 @@ static const game_params presets[] = {
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{ 3, 3, DIFF_HARD, 8 },
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{ 3, 3, DIFF_HARD, 9 },
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{ 3, 3, DIFF_HARD, 10 },
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{ 3, 2, DIFF_HARD, 13 },
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{ 6, 6, DIFF_HARD, 11 },
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{ 6, 6, DIFF_HARD, 12 },
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#else
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@ -524,6 +526,7 @@ static const game_params presets[] = {
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{ 5, 5, DIFF_HARD, 8 },
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{ 5, 4, DIFF_HARD, 9 },
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{ 5, 4, DIFF_HARD, 10 },
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{ 5, 3, DIFF_HARD, 13 },
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{ 10, 10, DIFF_HARD, 11 },
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{ 10, 10, DIFF_HARD, 12 }
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#endif
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