Put the game summaries from the website into gamedesc.txt.

More sensible to bring all the pieces of per-puzzle descriptive text
together into one place, so they can be easily reused everywhere
they're needed.
This commit is contained in:
Simon Tatham
2015-01-13 19:54:46 +00:00
parent f39681ab41
commit e3a8e64812
42 changed files with 42 additions and 42 deletions

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@ -15,5 +15,5 @@ GAMES += blackbox
!end
!begin >gamedesc.txt
blackbox:blackbox.exe:Black Box:Ball-finding puzzle
blackbox:blackbox.exe:Black Box:Ball-finding puzzle:Find the hidden balls in the box by bouncing laser beams off them.
!end

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@ -17,5 +17,5 @@ GAMES += bridges
!end
!begin >gamedesc.txt
bridges:bridges.exe:Bridges:Bridge-placing puzzle
bridges:bridges.exe:Bridges:Bridge-placing puzzle:Connect all the islands with a network of bridges.
!end

2
cube.R
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@ -15,5 +15,5 @@ GAMES += cube
!end
!begin >gamedesc.txt
cube:cube.exe:Cube:Rolling cube puzzle
cube:cube.exe:Cube:Rolling cube puzzle:Pick up all the blue squares by rolling the cube over them.
!end

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@ -31,7 +31,7 @@ open my $desc, "<", "gamedesc.txt"
while (<$desc>) {
chomp;
my ($id, $win, $displayname, $description) = split /:/, $_;
my ($id, $win, $displayname, $description, $summary) = split /:/, $_;
open my $desktop, ">", "$outdir/$id.desktop"
or die "$outdir/$id.desktop: open: $!\n";

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@ -17,5 +17,5 @@ GAMES += dominosa
!end
!begin >gamedesc.txt
dominosa:dominosa.exe:Dominosa:Domino tiling puzzle
dominosa:dominosa.exe:Dominosa:Domino tiling puzzle:Tile the rectangle with a full set of dominoes.
!end

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@ -15,5 +15,5 @@ GAMES += fifteen
!end
!begin >gamedesc.txt
fifteen:fifteen.exe:Fifteen:Sliding block puzzle
fifteen:fifteen.exe:Fifteen:Sliding block puzzle:Slide the tiles around to arrange them into order.
!end

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@ -20,5 +20,5 @@ GAMES += filling
!end
!begin >gamedesc.txt
filling:filling.exe:Filling:Polyomino puzzle
filling:filling.exe:Filling:Polyomino puzzle:Mark every square with the area of its containing region.
!end

2
flip.R
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@ -17,5 +17,5 @@ GAMES += flip
!end
!begin >gamedesc.txt
flip:flip.exe:Flip:Tile inversion puzzle
flip:flip.exe:Flip:Tile inversion puzzle:Flip groups of squares to light them all up at once.
!end

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@ -15,5 +15,5 @@ GAMES += flood
!end
!begin >gamedesc.txt
flood:flood.exe:Flood:Flood-filling puzzle
flood:flood.exe:Flood:Flood-filling puzzle:Turn the grid the same colour in as few flood fills as possible.
!end

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@ -24,5 +24,5 @@ GAMES += galaxies
!end
!begin >gamedesc.txt
galaxies:galaxies.exe:Galaxies:Symmetric polyomino puzzle
galaxies:galaxies.exe:Galaxies:Symmetric polyomino puzzle:Divide the grid into rotationally symmetric regions each centred on a dot.
!end

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@ -15,5 +15,5 @@ GAMES += guess
!end
!begin >gamedesc.txt
guess:guess.exe:Guess:Combination-guessing puzzle
guess:guess.exe:Guess:Combination-guessing puzzle:Guess the hidden combination of colours.
!end

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@ -15,5 +15,5 @@ GAMES += inertia
!end
!begin >gamedesc.txt
inertia:inertia.exe:Inertia:Gem-collecting puzzle
inertia:inertia.exe:Inertia:Gem-collecting puzzle:Collect all the gems without running into any of the mines.
!end

2
keen.R
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@ -21,5 +21,5 @@ GAMES += keen
!end
!begin >gamedesc.txt
keen:keen.exe:Keen:Arithmetic Latin square puzzle
keen:keen.exe:Keen:Arithmetic Latin square puzzle:Complete the latin square in accordance with the arithmetic clues.
!end

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@ -20,5 +20,5 @@ GAMES += lightup
!end
!begin >gamedesc.txt
lightup:lightup.exe:Light Up:Light-bulb placing puzzle
lightup:lightup.exe:Light Up:Light-bulb placing puzzle:Place bulbs to light up all the squares.
!end

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@ -27,5 +27,5 @@ GAMES += loopy
!end
!begin >gamedesc.txt
loopy:loopy.exe:Loopy:Loop-drawing puzzle
loopy:loopy.exe:Loopy:Loop-drawing puzzle:Draw a single closed loop, given clues about number of adjacent edges.
!end

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@ -20,5 +20,5 @@ GAMES += magnets
!end
!begin >gamedesc.txt
magnets:magnets.exe:Magnets:Magnet-placing puzzle
magnets:magnets.exe:Magnets:Magnet-placing puzzle:Place magnets to satisfy the clues and avoid like poles touching.
!end

2
map.R
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@ -20,5 +20,5 @@ GAMES += map
!end
!begin >gamedesc.txt
map:map.exe:Map:Map-colouring puzzle
map:map.exe:Map:Map-colouring puzzle:Colour the map so that adjacent regions are never the same colour.
!end

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@ -20,5 +20,5 @@ GAMES += mines
!end
!begin >gamedesc.txt
mines:mines.exe:Mines:Mine-finding puzzle
mines:mines.exe:Mines:Mine-finding puzzle:Find all the mines without treading on any of them.
!end

2
net.R
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@ -19,5 +19,5 @@ GAMES += net
!end
!begin >gamedesc.txt
net:netgame.exe:Net:Network jigsaw puzzle
net:netgame.exe:Net:Network jigsaw puzzle:Rotate each tile to reassemble the network.
!end

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@ -17,5 +17,5 @@ GAMES += netslide
!end
!begin >gamedesc.txt
netslide:netslide.exe:Netslide:Toroidal sliding network puzzle
netslide:netslide.exe:Netslide:Toroidal sliding network puzzle:Slide a row at a time to reassemble the network.
!end

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@ -18,5 +18,5 @@ GAMES += pattern
!end
!begin >gamedesc.txt
pattern:pattern.exe:Pattern:Pattern puzzle
pattern:pattern.exe:Pattern:Pattern puzzle:Fill in the pattern in the grid, given only the lengths of runs of black squares.
!end

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@ -19,5 +19,5 @@ GAMES += pearl
!end
!begin >gamedesc.txt
pearl:pearl.exe:Pearl:Loop-drawing puzzle
pearl:pearl.exe:Pearl:Loop-drawing puzzle:Draw a single closed loop, given clues about corner and straight squares.
!end

2
pegs.R
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@ -17,5 +17,5 @@ GAMES += pegs
!end
!begin >gamedesc.txt
pegs:pegs.exe:Pegs:Peg solitaire puzzle
pegs:pegs.exe:Pegs:Peg solitaire puzzle:Jump pegs over each other to remove all but one.
!end

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@ -17,5 +17,5 @@ GAMES += range
!end
!begin >gamedesc.txt
range:range.exe:Range:Visible-distance puzzle
range:range.exe:Range:Visible-distance puzzle:Place black squares to limit the visible distance from each numbered cell.
!end

2
rect.R
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@ -15,5 +15,5 @@ GAMES += rect
!end
!begin >gamedesc.txt
rect:rect.exe:Rectangles:Rectangles puzzle
rect:rect.exe:Rectangles:Rectangles puzzle:Divide the grid into rectangles with areas equal to the numbers.
!end

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@ -15,5 +15,5 @@ GAMES += samegame
!end
!begin >gamedesc.txt
samegame:samegame.exe:Same Game:Block-clearing puzzle
samegame:samegame.exe:Same Game:Block-clearing puzzle:Clear the grid by removing touching groups of the same colour squares.
!end

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@ -19,5 +19,5 @@ GAMES += signpost
!end
!begin >gamedesc.txt
signpost:signpost.exe:Signpost:Square-connecting puzzle
signpost:signpost.exe:Signpost:Square-connecting puzzle:Connect the squares into a path following the arrows.
!end

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@ -19,5 +19,5 @@ GAMES += singles
!end
!begin >gamedesc.txt
singles:singles.exe:Singles:Number-removing puzzle
singles:singles.exe:Singles:Number-removing puzzle:Black out the right set of duplicate numbers.
!end

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@ -15,5 +15,5 @@ GAMES += sixteen
!end
!begin >gamedesc.txt
sixteen:sixteen.exe:Sixteen:Toroidal sliding block puzzle
sixteen:sixteen.exe:Sixteen:Toroidal sliding block puzzle:Slide a row at a time to arrange the tiles into order.
!end

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@ -20,5 +20,5 @@ GAMES += slant
!end
!begin >gamedesc.txt
slant:slant.exe:Slant:Maze-drawing puzzle
slant:slant.exe:Slant:Maze-drawing puzzle:Draw a maze of slanting lines that matches the clues.
!end

2
solo.R
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@ -20,5 +20,5 @@ GAMES += solo
!end
!begin >gamedesc.txt
solo:solo.exe:Solo:Number placement puzzle
solo:solo.exe:Solo:Number placement puzzle:Fill in the grid so that each row, column and square block contains one of every digit.
!end

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@ -20,5 +20,5 @@ GAMES += tents
!end
!begin >gamedesc.txt
tents:tents.exe:Tents:Tent-placing puzzle
tents:tents.exe:Tents:Tent-placing puzzle:Place a tent next to each tree.
!end

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@ -21,5 +21,5 @@ GAMES += towers
!end
!begin >gamedesc.txt
towers:towers.exe:Towers:Tower-placing Latin square puzzle
towers:towers.exe:Towers:Tower-placing Latin square puzzle:Complete the latin square of towers in accordance with the clues.
!end

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@ -15,5 +15,5 @@ GAMES += twiddle
!end
!begin >gamedesc.txt
twiddle:twiddle.exe:Twiddle:Rotational sliding block puzzle
twiddle:twiddle.exe:Twiddle:Rotational sliding block puzzle:Rotate the tiles around themselves to arrange them into order.
!end

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@ -14,5 +14,5 @@ GAMES += undead
!end
!begin >gamedesc.txt
undead:undead.exe:Undead:Monster-placing puzzle
undead:undead.exe:Undead:Monster-placing puzzle:Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors.
!end

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@ -23,5 +23,5 @@ GAMES += unequal
!end
!begin >gamedesc.txt
unequal:unequal.exe:Unequal:Latin square puzzle
unequal:unequal.exe:Unequal:Latin square puzzle:Complete the latin square in accordance with the <code>&gt;</code> signs.
!end

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@ -21,5 +21,5 @@ GAMES += group
!end
!begin >gamedesc.txt
group:group.exe:Group:Group theory puzzle
group:group.exe:Group:Group theory puzzle:Complete the unfinished Cayley table of a group.
!end

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@ -17,5 +17,5 @@ GAMES += separate
!end
!begin >gamedesc.txt
separate:separate.exe:Separate:Rectangle-dividing puzzle
separate:separate.exe:Separate:Rectangle-dividing puzzle:Partition the grid into regions containing one of each letter.
!end

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@ -20,5 +20,5 @@ GAMES += slide
!end
!begin >gamedesc.txt
slide:slide.exe:Slide:Sliding block puzzle
slide:slide.exe:Slide:Sliding block puzzle:Slide the blocks to let the key block out.
!end

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@ -15,5 +15,5 @@ GAMES += sokoban
!end
!begin >gamedesc.txt
sokoban:sokoban.exe:Sokoban:Barrel-pushing puzzle
sokoban:sokoban.exe:Sokoban:Barrel-pushing puzzle:Push all the barrels into the target squares.
!end

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@ -17,5 +17,5 @@ GAMES += unruly
!end
!begin >gamedesc.txt
unruly:unruly.exe:Unruly:Black and white grid puzzle
unruly:unruly.exe:Unruly:Black and white grid puzzle:Fill in the black and white grid to avoid runs of three.
!end

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@ -17,5 +17,5 @@ GAMES += untangle
!end
!begin >gamedesc.txt
untangle:untangle.exe:Untangle:Planar graph layout puzzle
untangle:untangle.exe:Untangle:Planar graph layout puzzle:Reposition the points so that the lines do not cross.
!end