Added an `interactive' flag to new_game_desc(), which toggles Mines

between on the one hand generating indeterminate game descriptions
awaiting the initial click, and on the other hand generating
concrete ones which have had their initial click. This makes `mines
--generate' do something useful.

[originally from svn r5869]
This commit is contained in:
Simon Tatham
2005-05-30 18:41:40 +00:00
parent 3c6b77c93b
commit e4328b9081
14 changed files with 36 additions and 29 deletions

2
cube.c
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@ -586,7 +586,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq)
} }
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
struct grid_data data; struct grid_data data;
int i, j, k, m, area, facesperclass; int i, j, k, m, area, facesperclass;

View File

@ -151,7 +151,7 @@ static int perm_parity(int *perm, int n)
} }
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
int gap, n, i, x; int gap, n, i, x;
int x1, x2, p1, p2, parity; int x1, x2, p1, p2, parity;

2
gtk.c
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@ -1307,7 +1307,7 @@ int main(int argc, char **argv)
while (n-- > 0) { while (n-- > 0) {
game_aux_info *aux = NULL; game_aux_info *aux = NULL;
char *desc = thegame.new_desc(par, rs, &aux); char *desc = thegame.new_desc(par, rs, &aux, FALSE);
printf("%s:%s\n", parstr, desc); printf("%s:%s\n", parstr, desc);
sfree(desc); sfree(desc);
if (aux) if (aux)

View File

@ -178,7 +178,8 @@ void midend_new_game(midend_data *me)
me->aux_info = NULL; me->aux_info = NULL;
rs = random_init(me->seedstr, strlen(me->seedstr)); rs = random_init(me->seedstr, strlen(me->seedstr));
me->desc = me->ourgame->new_desc(me->curparams, rs, &me->aux_info); me->desc = me->ourgame->new_desc(me->curparams, rs,
&me->aux_info, TRUE);
random_free(rs); random_free(rs);
} }
@ -521,7 +522,8 @@ float *midend_colours(midend_data *me, int *ncolours)
if (me->nstates == 0) { if (me->nstates == 0) {
game_aux_info *aux = NULL; game_aux_info *aux = NULL;
char *desc = me->ourgame->new_desc(me->params, me->random, &aux); char *desc = me->ourgame->new_desc(me->params, me->random,
&aux, TRUE);
state = me->ourgame->new_game(me, me->params, desc); state = me->ourgame->new_game(me, me->params, desc);
sfree(desc); sfree(desc);
if (aux) if (aux)

35
mines.c
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@ -1847,24 +1847,29 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
} }
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
#ifdef PREOPENED if (!interactive) {
int x = random_upto(rs, params->w); /*
int y = random_upto(rs, params->h); * For batch-generated grids, pre-open one square.
char *grid, *desc; */
int x = random_upto(rs, params->w);
int y = random_upto(rs, params->h);
char *grid, *desc;
grid = new_mine_layout(params->w, params->h, params->n, grid = new_mine_layout(params->w, params->h, params->n,
x, y, params->unique, rs); x, y, params->unique, rs, &desc);
#else sfree(grid);
char *rsdesc, *desc; return desc;
} else {
char *rsdesc, *desc;
rsdesc = random_state_encode(rs); rsdesc = random_state_encode(rs);
desc = snewn(strlen(rsdesc) + 100, char); desc = snewn(strlen(rsdesc) + 100, char);
sprintf(desc, "r%d,%c,%s", params->n, params->unique ? 'u' : 'a', rsdesc); sprintf(desc, "r%d,%c,%s", params->n, params->unique ? 'u' : 'a', rsdesc);
sfree(rsdesc); sfree(rsdesc);
return desc; return desc;
#endif }
} }
static void game_free_aux_info(game_aux_info *aux) static void game_free_aux_info(game_aux_info *aux)

2
net.c
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@ -1146,7 +1146,7 @@ static void perturb(int w, int h, unsigned char *tiles, int wrapping,
} }
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
tree234 *possibilities, *barriertree; tree234 *possibilities, *barriertree;
int w, h, x, y, cx, cy, nbarriers; int w, h, x, y, cx, cy, nbarriers;

View File

@ -334,7 +334,7 @@ static char *validate_params(game_params *params)
*/ */
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
tree234 *possibilities, *barriertree; tree234 *possibilities, *barriertree;
int w, h, x, y, cx, cy, nbarriers; int w, h, x, y, cx, cy, nbarriers;

View File

@ -84,7 +84,7 @@ static char *validate_params(game_params *params)
} }
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
return dupstr("FIXME"); return dupstr("FIXME");
} }

View File

@ -475,7 +475,7 @@ struct game_aux_info {
}; };
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
unsigned char *grid; unsigned char *grid;
int i, j, max, rowlen, *rowdata; int i, j, max, rowlen, *rowdata;

View File

@ -214,7 +214,7 @@ struct game {
game_params *(*custom_params)(config_item *cfg); game_params *(*custom_params)(config_item *cfg);
char *(*validate_params)(game_params *params); char *(*validate_params)(game_params *params);
char *(*new_desc)(game_params *params, random_state *rs, char *(*new_desc)(game_params *params, random_state *rs,
game_aux_info **aux); game_aux_info **aux, int interactive);
void (*free_aux_info)(game_aux_info *aux); void (*free_aux_info)(game_aux_info *aux);
char *(*validate_desc)(game_params *params, char *desc); char *(*validate_desc)(game_params *params, char *desc);
game_state *(*new_game)(midend_data *me, game_params *params, char *desc); game_state *(*new_game)(midend_data *me, game_params *params, char *desc);

2
rect.c
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@ -1054,7 +1054,7 @@ struct game_aux_info {
}; };
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
int *grid, *numbers = NULL; int *grid, *numbers = NULL;
struct rectlist *list; struct rectlist *list;

View File

@ -194,7 +194,7 @@ static int perm_parity(int *perm, int n)
} }
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
int stop, n, i, x; int stop, n, i, x;
int x1, x2, p1, p2; int x1, x2, p1, p2;

2
solo.c
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@ -1397,7 +1397,7 @@ struct game_aux_info {
}; };
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
int c = params->c, r = params->r, cr = c*r; int c = params->c, r = params->r, cr = c*r;
int area = cr*cr; int area = cr*cr;

View File

@ -308,7 +308,7 @@ static int grid_complete(int *grid, int wh, int orientable)
} }
static char *new_game_desc(game_params *params, random_state *rs, static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux) game_aux_info **aux, int interactive)
{ {
int *grid; int *grid;
int w = params->w, h = params->h, n = params->n, wh = w*h; int w = params->w, h = params->h, n = params->n, wh = w*h;