From e5604ccf374f5f586bd933413d33fac8b26a16d5 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Mon, 5 Dec 2022 01:14:18 +0000 Subject: [PATCH] js: Rename update_undo_redo() as post_move() I want to do more things with it. --- emcc.c | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/emcc.c b/emcc.c index 3ff66d5..40373d2 100644 --- a/emcc.c +++ b/emcc.c @@ -244,7 +244,7 @@ void frontend_default_colour(frontend *fe, float *output) * and redo buttons get properly enabled and disabled after every move * or undo or new-game event. */ -static void update_undo_redo(void) +static void post_move(void) { js_enable_undo_redo(midend_can_undo(me), midend_can_redo(me)); } @@ -259,7 +259,7 @@ bool mousedown(int x, int y, int button) button = (button == 0 ? LEFT_BUTTON : button == 1 ? MIDDLE_BUTTON : RIGHT_BUTTON); midend_process_key(me, x, y, button, &handled); - update_undo_redo(); + post_move(); return handled; } @@ -270,7 +270,7 @@ bool mouseup(int x, int y, int button) button = (button == 0 ? LEFT_RELEASE : button == 1 ? MIDDLE_RELEASE : RIGHT_RELEASE); midend_process_key(me, x, y, button, &handled); - update_undo_redo(); + post_move(); return handled; } @@ -281,7 +281,7 @@ bool mousemove(int x, int y, int buttons) bool handled; midend_process_key(me, x, y, button, &handled); - update_undo_redo(); + post_move(); return handled; } @@ -396,7 +396,7 @@ bool key(int keycode, const char *key, const char *chr, int location, keyevent |= MOD_NUM_KEYPAD; midend_process_key(me, 0, 0, keyevent, &handled); - update_undo_redo(); + post_move(); return handled; } return false; /* Event not handled, because we don't even recognise it. */ @@ -790,7 +790,7 @@ void command(int n) midend_new_game(me); resize(); midend_redraw(me); - update_undo_redo(); + post_move(); js_focus_canvas(); select_appropriate_preset(); } @@ -798,30 +798,30 @@ void command(int n) break; case 3: /* OK clicked in a config box */ cfg_end(true); - update_undo_redo(); + post_move(); break; case 4: /* Cancel clicked in a config box */ cfg_end(false); - update_undo_redo(); + post_move(); break; case 5: /* New Game */ midend_process_key(me, 0, 0, UI_NEWGAME, NULL); - update_undo_redo(); + post_move(); js_focus_canvas(); break; case 6: /* Restart */ midend_restart_game(me); - update_undo_redo(); + post_move(); js_focus_canvas(); break; case 7: /* Undo */ midend_process_key(me, 0, 0, UI_UNDO, NULL); - update_undo_redo(); + post_move(); js_focus_canvas(); break; case 8: /* Redo */ midend_process_key(me, 0, 0, UI_REDO, NULL); - update_undo_redo(); + post_move(); js_focus_canvas(); break; case 9: /* Solve */ @@ -830,7 +830,7 @@ void command(int n) if (msg) js_error_box(msg); } - update_undo_redo(); + post_move(); js_focus_canvas(); break; } @@ -915,7 +915,7 @@ void load_game(const char *buffer, int len) resize(); midend_redraw(me); update_permalinks(); - update_undo_redo(); + post_move(); } } @@ -1026,7 +1026,7 @@ int main(int argc, char **argv) */ midend_redraw(me); update_permalinks(); - update_undo_redo(); + post_move(); /* * If we were given an erroneous game ID in argv[1], now's the