I can never remember what that `TRUE' means in the game structure

definitions, so let's move it so that it's just next to the
functions it relates to. This also opens the way for me to add more
booleans next to other functions without getting confused as to
which is which.

[originally from svn r5723]
This commit is contained in:
Simon Tatham
2005-05-01 11:07:13 +00:00
parent 5649e20ef2
commit e72931bfe2
11 changed files with 21 additions and 31 deletions

View File

@ -1518,15 +1518,14 @@ static int game_wants_statusbar(void)
#endif
const struct game thegame = {
"Netslide", "games.netslide", TRUE,
"Netslide", "games.netslide",
default_params,
game_fetch_preset,
decode_params,
encode_params,
free_params,
dup_params,
game_configure,
custom_params,
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
validate_seed,