Cleanup: it was absolutely stupid for game_wants_statusbar() to be a

function, since it took no parameters by which to vary its decision,
and in any case it's hard to imagine a game which only
_conditionally_ wants a status bar. Changed it into a boolean data
field in the backend structure.

[originally from svn r6417]
This commit is contained in:
Simon Tatham
2005-10-22 16:52:16 +00:00
parent 40fcf516f4
commit eb2013efc0
27 changed files with 27 additions and 152 deletions

View File

@ -1682,11 +1682,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
static int game_wants_statusbar(void)
{
return FALSE;
}
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
@ -1776,7 +1771,7 @@ const struct game thegame = {
game_anim_length,
game_flash_length,
TRUE, FALSE, game_print_size, game_print,
game_wants_statusbar,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
0, /* flags */
};