Cleanup: it was absolutely stupid for game_wants_statusbar() to be a

function, since it took no parameters by which to vary its decision,
and in any case it's hard to imagine a game which only
_conditionally_ wants a status bar. Changed it into a boolean data
field in the backend structure.

[originally from svn r6417]
This commit is contained in:
Simon Tatham
2005-10-22 16:52:16 +00:00
parent 40fcf516f4
commit eb2013efc0
27 changed files with 27 additions and 152 deletions

View File

@ -396,7 +396,7 @@ struct game {
int can_print, can_print_in_colour;
void (*print_size)(game_params *params, float *x, float *y);
void (*print)(drawing *dr, game_state *state, int tilesize);
int (*wants_statusbar)(void);
int wants_statusbar;
int is_timed;
int (*timing_state)(game_state *state, game_ui *ui);
int flags;