mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
function, since it took no parameters by which to vary its decision, and in any case it's hard to imagine a game which only _conditionally_ wants a status bar. Changed it into a boolean data field in the backend structure. [originally from svn r6417]
This commit is contained in:
@ -1378,11 +1378,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return TRUE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -1432,7 +1427,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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TRUE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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@ -2552,11 +2552,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return FALSE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -2666,7 +2661,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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TRUE, FALSE, game_print_size, game_print,
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TRUE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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7
cube.c
7
cube.c
@ -1682,11 +1682,6 @@ static float game_flash_length(game_state *oldstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return TRUE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -1736,7 +1731,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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TRUE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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@ -1682,11 +1682,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return FALSE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -1776,7 +1771,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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TRUE, FALSE, game_print_size, game_print,
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TRUE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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@ -827,11 +827,6 @@ static float game_flash_length(game_state *oldstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return TRUE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -881,7 +876,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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TRUE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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7
flip.c
7
flip.c
@ -1248,11 +1248,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return TRUE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -1302,7 +1297,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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TRUE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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7
guess.c
7
guess.c
@ -1258,11 +1258,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return FALSE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -1312,7 +1307,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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@ -2122,11 +2122,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return TRUE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -2176,7 +2171,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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FALSE, FALSE, game_print_size, game_print,
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FALSE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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TRUE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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@ -2144,11 +2144,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return FALSE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -2252,7 +2247,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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TRUE, FALSE, game_print_size, game_print,
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TRUE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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7
loopy.c
7
loopy.c
@ -2640,11 +2640,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return FALSE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -2751,7 +2746,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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TRUE, FALSE, game_print_size, game_print,
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TRUE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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7
map.c
7
map.c
@ -2923,11 +2923,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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static int game_wants_statusbar(void)
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{
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return FALSE;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
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{
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return TRUE;
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return TRUE;
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@ -3121,7 +3116,7 @@ const struct game thegame = {
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game_anim_length,
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game_anim_length,
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game_flash_length,
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game_flash_length,
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TRUE, TRUE, game_print_size, game_print,
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TRUE, TRUE, game_print_size, game_print,
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game_wants_statusbar,
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FALSE, /* wants_statusbar */
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FALSE, game_timing_state,
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FALSE, game_timing_state,
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0, /* flags */
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0, /* flags */
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};
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};
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2
midend.c
2
midend.c
@ -891,7 +891,7 @@ void midend_fetch_preset(midend *me, int n,
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int midend_wants_statusbar(midend *me)
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int midend_wants_statusbar(midend *me)
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{
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{
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return me->ourgame->wants_statusbar();
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return me->ourgame->wants_statusbar;
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}
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}
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void midend_supersede_game_desc(midend *me, char *desc, char *privdesc)
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void midend_supersede_game_desc(midend *me, char *desc, char *privdesc)
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|
7
mines.c
7
mines.c
@ -3023,11 +3023,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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return 0.0F;
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}
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}
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|
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static int game_wants_statusbar(void)
|
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{
|
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return TRUE;
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}
|
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|
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(game_state *state, game_ui *ui)
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{
|
{
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if (state->dead || state->won || ui->completed || !state->layout->mines)
|
if (state->dead || state->won || ui->completed || !state->layout->mines)
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@ -3079,7 +3074,7 @@ const struct game thegame = {
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game_anim_length,
|
game_anim_length,
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game_flash_length,
|
game_flash_length,
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FALSE, FALSE, game_print_size, game_print,
|
FALSE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
|
TRUE, /* wants_statusbar */
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TRUE, game_timing_state,
|
TRUE, game_timing_state,
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BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON),
|
BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON),
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};
|
};
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|
7
net.c
7
net.c
@ -2690,11 +2690,6 @@ static float game_flash_length(game_state *oldstate,
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return 0.0F;
|
return 0.0F;
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}
|
}
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|
|
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static int game_wants_statusbar(void)
|
|
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{
|
|
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return TRUE;
|
|
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}
|
|
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|
|
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static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
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{
|
{
|
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return TRUE;
|
return TRUE;
|
||||||
@ -2871,7 +2866,7 @@ const struct game thegame = {
|
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game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
TRUE, FALSE, game_print_size, game_print,
|
TRUE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
TRUE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
@ -1771,11 +1771,6 @@ static float game_flash_length(game_state *oldstate,
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return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
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return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
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{
|
{
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return FALSE;
|
return FALSE;
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||||||
@ -1825,7 +1820,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
FALSE, FALSE, game_print_size, game_print,
|
FALSE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
TRUE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
@ -233,11 +233,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
|
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return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -287,7 +282,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
FALSE, FALSE, game_print_size, game_print,
|
FALSE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
FALSE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
@ -1169,11 +1169,6 @@ static float game_flash_length(game_state *oldstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -1279,7 +1274,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
TRUE, FALSE, game_print_size, game_print,
|
TRUE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
FALSE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
7
pegs.c
7
pegs.c
@ -1168,11 +1168,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -1222,7 +1217,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
FALSE, FALSE, game_print_size, game_print,
|
FALSE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
FALSE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
@ -396,7 +396,7 @@ struct game {
|
|||||||
int can_print, can_print_in_colour;
|
int can_print, can_print_in_colour;
|
||||||
void (*print_size)(game_params *params, float *x, float *y);
|
void (*print_size)(game_params *params, float *x, float *y);
|
||||||
void (*print)(drawing *dr, game_state *state, int tilesize);
|
void (*print)(drawing *dr, game_state *state, int tilesize);
|
||||||
int (*wants_statusbar)(void);
|
int wants_statusbar;
|
||||||
int is_timed;
|
int is_timed;
|
||||||
int (*timing_state)(game_state *state, game_ui *ui);
|
int (*timing_state)(game_state *state, game_ui *ui);
|
||||||
int flags;
|
int flags;
|
||||||
|
7
rect.c
7
rect.c
@ -2761,11 +2761,6 @@ static float game_flash_length(game_state *oldstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -2872,7 +2867,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
TRUE, FALSE, game_print_size, game_print,
|
TRUE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
TRUE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
@ -1608,11 +1608,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -1662,7 +1657,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
FALSE, FALSE, game_print_size, game_print,
|
FALSE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
TRUE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
@ -1003,11 +1003,6 @@ static float game_flash_length(game_state *oldstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -1057,7 +1052,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
FALSE, FALSE, game_print_size, game_print,
|
FALSE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
TRUE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
7
slant.c
7
slant.c
@ -1970,11 +1970,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -2087,7 +2082,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
TRUE, FALSE, game_print_size, game_print,
|
TRUE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
FALSE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
7
solo.c
7
solo.c
@ -2980,11 +2980,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -3088,7 +3083,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
TRUE, FALSE, game_print_size, game_print,
|
TRUE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
FALSE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
7
tents.c
7
tents.c
@ -2013,11 +2013,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -2089,7 +2084,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
TRUE, FALSE, game_print_size, game_print,
|
TRUE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
FALSE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
@ -1170,11 +1170,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -1224,7 +1219,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
FALSE, FALSE, game_print_size, game_print,
|
FALSE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
TRUE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
0, /* flags */
|
0, /* flags */
|
||||||
};
|
};
|
||||||
|
@ -1407,11 +1407,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
|
|||||||
return 0.0F;
|
return 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int game_wants_statusbar(void)
|
|
||||||
{
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int game_timing_state(game_state *state, game_ui *ui)
|
static int game_timing_state(game_state *state, game_ui *ui)
|
||||||
{
|
{
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -1461,7 +1456,7 @@ const struct game thegame = {
|
|||||||
game_anim_length,
|
game_anim_length,
|
||||||
game_flash_length,
|
game_flash_length,
|
||||||
FALSE, FALSE, game_print_size, game_print,
|
FALSE, FALSE, game_print_size, game_print,
|
||||||
game_wants_statusbar,
|
FALSE, /* wants_statusbar */
|
||||||
FALSE, game_timing_state,
|
FALSE, game_timing_state,
|
||||||
SOLVE_ANIMATES, /* flags */
|
SOLVE_ANIMATES, /* flags */
|
||||||
};
|
};
|
||||||
|
Reference in New Issue
Block a user