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`Fifteen' was getting the parity wrong on any size of board where
the top left and bottom right corners didn't have the same chessboard colour. [originally from svn r4185]
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@ -199,15 +199,16 @@ char *new_game_seed(game_params *params)
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* Determine the required parity of the overall permutation.
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* This is the XOR of:
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*
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* - The chessboard parity ((x^y)&1) of the gap square. The
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* bottom right, and therefore also the top left, count as
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* even.
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* - The chessboard parity ((x^y)&1) of the gap square. The
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* bottom right counts as even.
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*
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* - The parity of n. (The target permutation is 1,...,n-1,0
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* rather than 0,...,n-1; this is a cyclic permutation of
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* the starting point and hence is odd iff n is even.)
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*/
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parity = (X(params, gap) ^ Y(params, gap) ^ (n+1)) & 1;
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parity = ((X(params, gap) - (params->w-1)) ^
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(Y(params, gap) - (params->h-1)) ^
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(n+1)) & 1;
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/*
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* Try the last two tiles one way round. If that fails, swap
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