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Add a difficulty exception to prevent Pearl spinning forever when
asked to generate a 5x5 Tricky puzzle. (Debian bug #667963) [originally from svn r9454]
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18
pearl.c
18
pearl.c
@ -1161,9 +1161,17 @@ void pearl_loopgen(int w, int h, char *lines, random_state *rs)
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static int new_clues(game_params *params, random_state *rs,
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char *clues, char *grid)
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{
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int w = params->w, h = params->h;
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int w = params->w, h = params->h, diff = params->difficulty;
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int ngen = 0, x, y, d, ret, i;
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/*
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* Difficulty exception: 5x5 Tricky is not generable (the
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* generator will spin forever trying) and so we fudge it to Easy.
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*/
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if (w == 5 && h == 5 && diff > DIFF_EASY)
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diff = DIFF_EASY;
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while (1) {
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ngen++;
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pearl_loopgen(w, h, grid, rs);
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@ -1245,7 +1253,7 @@ static int new_clues(game_params *params, random_state *rs,
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/*
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* See if we can solve the puzzle just like this.
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*/
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ret = pearl_solve(w, h, clues, grid, params->difficulty, FALSE);
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ret = pearl_solve(w, h, clues, grid, diff, FALSE);
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assert(ret > 0); /* shouldn't be inconsistent! */
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if (ret != 1)
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continue; /* go round and try again */
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@ -1253,8 +1261,8 @@ static int new_clues(game_params *params, random_state *rs,
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/*
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* Check this puzzle isn't too easy.
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*/
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if (params->difficulty > DIFF_EASY) {
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ret = pearl_solve(w, h, clues, grid, params->difficulty-1, FALSE);
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if (diff > DIFF_EASY) {
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ret = pearl_solve(w, h, clues, grid, diff-1, FALSE);
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assert(ret > 0);
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if (ret == 1)
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continue; /* too easy: try again */
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@ -1321,7 +1329,7 @@ static int new_clues(game_params *params, random_state *rs,
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clue = clues[y*w+x];
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clues[y*w+x] = 0; /* try removing this clue */
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ret = pearl_solve(w, h, clues, grid, params->difficulty, FALSE);
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ret = pearl_solve(w, h, clues, grid, diff, FALSE);
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assert(ret > 0);
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if (ret != 1)
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clues[y*w+x] = clue; /* oops, put it back again */
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