mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Removed an extra layer of complexity for count colors
This commit is contained in:

committed by
Simon Tatham

parent
92635a2f9d
commit
ecbf5f627f
25
magnets.c
25
magnets.c
@ -1959,7 +1959,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
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sfree(ds);
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}
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static void draw_num_col(drawing *dr, game_drawstate *ds, int rowcol, int which,
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static void draw_num(drawing *dr, game_drawstate *ds, int rowcol, int which,
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int idx, int colbg, int col, int num)
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{
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char buf[32];
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@ -1987,13 +1987,6 @@ static void draw_num_col(drawing *dr, game_drawstate *ds, int rowcol, int which,
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draw_update(dr, cx, cy, TILE_SIZE, TILE_SIZE);
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}
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static void draw_num(drawing *dr, game_drawstate *ds, int rowcol, int which,
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int idx, unsigned long c, int num)
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{
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draw_num_col(dr, ds, rowcol, which, idx, COL_BACKGROUND,
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(c & DS_ERROR) ? COL_ERROR : COL_TEXT, num);
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}
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static void draw_sym(drawing *dr, game_drawstate *ds, int x, int y, int which, int col)
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{
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int cx = COORD(x), cy = COORD(y);
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@ -2131,17 +2124,17 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int *dominoes,
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draw_update(dr, cx, cy, TILE_SIZE, TILE_SIZE);
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}
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static unsigned long get_count_color(const game_state *state, int rowcol,
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int which, int index, int target)
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static int get_count_color(const game_state *state, int rowcol, int which,
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int index, int target)
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{
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int count = count_rowcol(state, index, rowcol, which);
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if ((count > target) ||
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(count < target && !count_rowcol(state, index, rowcol, -1))) {
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return DS_ERROR;
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return COL_ERROR;
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}
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return 0;
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return COL_TEXT;
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}
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static void game_redraw(drawing *dr, game_drawstate *ds,
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@ -2206,7 +2199,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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int color = get_count_color(state, COLUMN, which, i, target);
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if (color != ds->colwhat[index] || !ds->started) {
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draw_num(dr, ds, COLUMN, which, i, color, target);
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draw_num(dr, ds, COLUMN, which, i, COL_BACKGROUND, color, target);
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ds->colwhat[index] = color;
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}
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}
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@ -2216,7 +2209,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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int color = get_count_color(state, ROW, which, i, target);
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if (color != ds->rowwhat[index] || !ds->started) {
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draw_num(dr, ds, ROW, which, i, color, target);
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draw_num(dr, ds, ROW, which, i, COL_BACKGROUND, color, target);
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ds->rowwhat[index] = color;
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}
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}
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@ -2282,11 +2275,11 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
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draw_sym(dr, ds, state->w, state->h, NEGATIVE, ink);
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for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
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for (i = 0; i < w; i++) {
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draw_num_col(dr, ds, COLUMN, which, i, paper, ink,
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draw_num(dr, ds, COLUMN, which, i, paper, ink,
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state->common->colcount[i*3+which]);
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}
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for (i = 0; i < h; i++) {
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draw_num_col(dr, ds, ROW, which, i, paper, ink,
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draw_num(dr, ds, ROW, which, i, paper, ink,
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state->common->rowcount[i*3+which]);
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}
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}
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