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Fix move validation in Netslide
The maximum length of a column move in Netslide is the height of the puzzle, and the maximum length of a row move is the width, not the other way around. Moves of absolute length more than 1 can't be generated by interpret_move(), but they can come from save files. On non-square grids, the incorrect check led to assertion failures: "0 <= tx && tx < w" and "0 <= ty && ty < h". This save file demonstrates the problem: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection GAME :8:Netslide PARAMS :3:4x9 CPARAMS :3:4x9 DESC :39:0000000000000h0h0000000000000000000000v NSTATES :1:2 STATEPOS:1:2 MOVE :4:R0,5
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@ -1137,8 +1137,8 @@ static game_state *execute_move(const game_state *from, const char *move)
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if ((move[0] == 'C' || move[0] == 'R') &&
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sscanf(move+1, "%d,%d", &c, &d) == 2 &&
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c >= 0 && c < (move[0] == 'C' ? from->width : from->height) &&
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d <= (move[0] == 'C' ? from->width : from->height) &&
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d >= -(move[0] == 'C' ? from->width : from->height) && d != 0) {
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d <= (move[0] == 'C' ? from->height : from->width) &&
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d >= -(move[0] == 'C' ? from->height : from->width) && d != 0) {
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col = (move[0] == 'C');
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} else if (move[0] == 'S' &&
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strlen(move) == from->width * from->height + 1) {
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