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Tighten validation of Tents game descriptions
Specifically, TENT and NONTENT markers ('!' and '-') cannot appear as the first or last character of a description, because that would attempt to place them on squares outside the grid. This was caught by assertions in new_game(), as can be demonstrated by feeding these descriptions to older versions of Tents: "4:-p,0,0,0,0,0,0,0,0" ("new_game: Assertion `i >= 0 && i <= w*h' failed.") and 4:p-,0,0,0,0,0,0,0,0 ("new_game: Assertion `*desc == ','' failed.").
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22
tents.c
22
tents.c
@ -1191,6 +1191,21 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
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return ret;
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}
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/*
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* Grid description format:
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*
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* _ = tree
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* a = 1 BLANK then TREE
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* ...
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* y = 25 BLANKs then TREE
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* z = 25 BLANKs
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* ! = set previous square to TENT
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* - = set previous square to NONTENT
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*
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* Last character must be one that would insert a tree as the first
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* square after the grid.
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*/
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static const char *validate_desc(const game_params *params, const char *desc)
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{
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int w = params->w, h = params->h;
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@ -1204,9 +1219,10 @@ static const char *validate_desc(const game_params *params, const char *desc)
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area += *desc - 'a' + 2;
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else if (*desc == 'z')
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area += 25;
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else if (*desc == '!' || *desc == '-')
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/* do nothing */;
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else
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else if (*desc == '!' || *desc == '-') {
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if (area == 0 || area > w * h)
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return "Tent or non-tent placed off the grid";
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} else
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return "Invalid character in grid specification";
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desc++;
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