`BOOLEAN' is a term already used by Win32. Bah. Change terminology.

[originally from svn r4183]
This commit is contained in:
Simon Tatham
2004-05-02 10:43:46 +00:00
parent 44ff00665b
commit ee17149822
6 changed files with 29 additions and 29 deletions

12
net.c
View File

@ -191,30 +191,30 @@ config_item *game_configure(game_params *params)
ret = snewn(5, config_item);
ret[0].name = "Width";
ret[0].type = STRING;
ret[0].type = C_STRING;
sprintf(buf, "%d", params->width);
ret[0].sval = dupstr(buf);
ret[0].ival = 0;
ret[1].name = "Height";
ret[1].type = STRING;
ret[1].type = C_STRING;
sprintf(buf, "%d", params->height);
ret[1].sval = dupstr(buf);
ret[1].ival = 0;
ret[2].name = "Walls wrap around";
ret[2].type = BOOLEAN;
ret[2].type = C_BOOLEAN;
ret[2].sval = NULL;
ret[2].ival = params->wrapping;
ret[3].name = "Barrier probability";
ret[3].type = STRING;
ret[3].type = C_STRING;
sprintf(buf, "%g", params->barrier_probability);
ret[3].sval = dupstr(buf);
ret[3].ival = 0;
ret[4].name = NULL;
ret[4].type = ENDCFG;
ret[4].type = C_END;
ret[4].sval = NULL;
ret[4].ival = 0;
@ -228,7 +228,7 @@ game_params *custom_params(config_item *cfg)
ret->width = atoi(cfg[0].sval);
ret->height = atoi(cfg[1].sval);
ret->wrapping = cfg[2].ival;
ret->barrier_probability = atof(cfg[3].sval);
ret->barrier_probability = (float)atof(cfg[3].sval);
return ret;
}