New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

View File

@ -902,7 +902,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->cur_x = cx;
ui->cur_y = cy;
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
@ -912,7 +912,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
wouldflash = 1;
} else if (button == LEFT_RELEASE) {
ui->flash_laser = 0;
return "";
return UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (ui->cur_visible) {
gx = ui->cur_x;
@ -921,7 +921,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
wouldflash = 2;
} else {
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
/* Fix up 'button' for the below logic. */
if (button == CURSOR_SELECT2) button = RIGHT_BUTTON;
@ -970,9 +970,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
return nullret;
ui->flash_laserno = rangeno;
ui->flash_laser = wouldflash;
nullret = "";
nullret = UI_UPDATE;
if (state->exits[rangeno] != LASER_EMPTY)
return "";
return UI_UPDATE;
sprintf(buf, "F%d", rangeno);
break;