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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
16
galaxies.c
16
galaxies.c
@ -2553,13 +2553,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->dy = y;
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ui->dotx = dot->x;
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ui->doty = dot->y;
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return "";
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return UI_UPDATE;
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}
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} else if (button == RIGHT_DRAG && ui->dragging) {
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/* just move the drag coords. */
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ui->dx = x;
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ui->dy = y;
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return "";
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return UI_UPDATE;
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} else if (button == RIGHT_RELEASE && ui->dragging) {
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ui->dragging = FALSE;
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@ -2574,7 +2574,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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* is a null move; just update the ui and finish.
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*/
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if (px == ui->srcx && py == ui->srcy)
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return "";
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return UI_UPDATE;
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/*
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* Otherwise, we remove the arrow from its starting
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@ -2601,7 +2601,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (buf[0])
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return dupstr(buf);
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else
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return "";
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return UI_UPDATE;
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} else if (IS_CURSOR_MOVE(button)) {
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move_cursor(button, &ui->cur_x, &ui->cur_y, state->sx-1, state->sy-1, 0);
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if (ui->cur_x < 1) ui->cur_x = 1;
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@ -2611,11 +2611,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->dx = SCOORD(ui->cur_x);
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ui->dy = SCOORD(ui->cur_y);
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}
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return "";
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return UI_UPDATE;
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} else if (IS_CURSOR_SELECT(button)) {
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if (!ui->cur_visible) {
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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}
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sp = &SPACE(state, ui->cur_x, ui->cur_y);
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if (ui->dragging) {
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@ -2637,7 +2637,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->dy = SCOORD(ui->cur_y);
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ui->dotx = ui->srcx = ui->cur_x;
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ui->doty = ui->srcy = ui->cur_y;
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return "";
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return UI_UPDATE;
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} else if (sp->flags & F_TILE_ASSOC) {
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assert(sp->type == s_tile);
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ui->dragging = TRUE;
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@ -2647,7 +2647,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->doty = sp->doty;
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ui->srcx = ui->cur_x;
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ui->srcy = ui->cur_y;
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return "";
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return UI_UPDATE;
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} else if (sp->type == s_edge) {
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sprintf(buf, "E%d,%d", ui->cur_x, ui->cur_y);
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return dupstr(buf);
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