New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

View File

@ -2553,13 +2553,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dy = y;
ui->dotx = dot->x;
ui->doty = dot->y;
return "";
return UI_UPDATE;
}
} else if (button == RIGHT_DRAG && ui->dragging) {
/* just move the drag coords. */
ui->dx = x;
ui->dy = y;
return "";
return UI_UPDATE;
} else if (button == RIGHT_RELEASE && ui->dragging) {
ui->dragging = FALSE;
@ -2574,7 +2574,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
* is a null move; just update the ui and finish.
*/
if (px == ui->srcx && py == ui->srcy)
return "";
return UI_UPDATE;
/*
* Otherwise, we remove the arrow from its starting
@ -2601,7 +2601,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (buf[0])
return dupstr(buf);
else
return "";
return UI_UPDATE;
} else if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, state->sx-1, state->sy-1, 0);
if (ui->cur_x < 1) ui->cur_x = 1;
@ -2611,11 +2611,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dx = SCOORD(ui->cur_x);
ui->dy = SCOORD(ui->cur_y);
}
return "";
return UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
sp = &SPACE(state, ui->cur_x, ui->cur_y);
if (ui->dragging) {
@ -2637,7 +2637,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dy = SCOORD(ui->cur_y);
ui->dotx = ui->srcx = ui->cur_x;
ui->doty = ui->srcy = ui->cur_y;
return "";
return UI_UPDATE;
} else if (sp->flags & F_TILE_ASSOC) {
assert(sp->type == s_tile);
ui->dragging = TRUE;
@ -2647,7 +2647,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->doty = sp->doty;
ui->srcx = ui->cur_x;
ui->srcy = ui->cur_y;
return "";
return UI_UPDATE;
} else if (sp->type == s_edge) {
sprintf(buf, "E%d,%d", ui->cur_x, ui->cur_y);
return dupstr(buf);