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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
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@ -1804,11 +1804,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (IS_CURSOR_MOVE(button)) {
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move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, 0);
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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} else if (IS_CURSOR_SELECT(button)) {
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if (!ui->cur_visible) {
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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}
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action = (button == CURSOR_SELECT) ? CYCLE_MAGNET : CYCLE_NEUTRAL;
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gx = ui->cur_x;
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@ -1817,7 +1817,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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(button == LEFT_BUTTON || button == RIGHT_BUTTON)) {
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if (ui->cur_visible) {
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ui->cur_visible = 0;
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nullret = "";
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nullret = UI_UPDATE;
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}
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action = (button == LEFT_BUTTON) ? CYCLE_MAGNET : CYCLE_NEUTRAL;
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} else if (button == LEFT_BUTTON && is_clue(state, gx, gy)) {
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