New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

20
map.c
View File

@ -2375,7 +2375,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
*/
if (button == 'l' || button == 'L') {
ui->show_numbers = !ui->show_numbers;
return "";
return UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@ -2385,14 +2385,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->cur_lastmove = button;
ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(button);
ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(button);
return "";
return UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove);
ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove);
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
if (ui->drag_colour == -2) { /* not currently cursor-dragging, start. */
int r = region_from_coords(state, ds, ui->dragx, ui->dragy);
@ -2404,7 +2404,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->drag_pencil = 0;
}
ui->cur_moved = 0;
return "";
return UI_UPDATE;
} else { /* currently cursor-dragging; drop the colour in the new region. */
x = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove);
y = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove);
@ -2430,14 +2430,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dragx = x;
ui->dragy = y;
ui->cur_visible = 0;
return "";
return UI_UPDATE;
}
if ((button == LEFT_DRAG || button == RIGHT_DRAG) &&
ui->drag_colour > -2) {
ui->dragx = x;
ui->dragy = y;
return "";
return UI_UPDATE;
}
if ((button == LEFT_RELEASE || button == RIGHT_RELEASE) &&
@ -2461,18 +2461,18 @@ drag_dropped:
ui->drag_colour = -2;
if (r < 0)
return ""; /* drag into border; do nothing else */
return UI_UPDATE; /* drag into border; do nothing else */
if (state->map->immutable[r])
return ""; /* can't change this region */
return UI_UPDATE; /* can't change this region */
if (state->colouring[r] == c && state->pencil[r] == p)
return ""; /* don't _need_ to change this region */
return UI_UPDATE; /* don't _need_ to change this region */
if (alt_button) {
if (state->colouring[r] >= 0) {
/* Can't pencil on a coloured region */
return "";
return UI_UPDATE;
} else if (c >= 0) {
/* Right-dragging from colour to blank toggles one pencil */
p = state->pencil[r] ^ (1 << c);