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synced 2025-04-22 00:15:46 -07:00
New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
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3
midend.c
3
midend.c
@ -782,7 +782,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button)
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} else
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goto done;
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} else {
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if (!*movestr)
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if (movestr == UI_UPDATE)
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s = me->states[me->statepos-1].state;
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else {
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s = me->ourgame->execute_move(me->states[me->statepos-1].state,
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@ -1662,6 +1662,7 @@ char *midend_solve(midend *me)
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movestr = me->ourgame->solve(me->states[0].state,
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me->states[me->statepos-1].state,
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me->aux_info, &msg);
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assert(movestr != UI_UPDATE);
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if (!movestr) {
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if (!msg)
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msg = "Solve operation failed"; /* _shouldn't_ happen, but can */
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