New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

View File

@ -782,7 +782,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button)
} else
goto done;
} else {
if (!*movestr)
if (movestr == UI_UPDATE)
s = me->states[me->statepos-1].state;
else {
s = me->ourgame->execute_move(me->states[me->statepos-1].state,
@ -1662,6 +1662,7 @@ char *midend_solve(midend *me)
movestr = me->ourgame->solve(me->states[0].state,
me->states[me->statepos-1].state,
me->aux_info, &msg);
assert(movestr != UI_UPDATE);
if (!movestr) {
if (!msg)
msg = "Solve operation failed"; /* _shouldn't_ happen, but can */