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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
12
mines.c
12
mines.c
@ -2432,14 +2432,14 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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if (IS_CURSOR_MOVE(button)) {
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move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, 0);
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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}
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if (IS_CURSOR_SELECT(button)) {
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int v = from->grid[ui->cur_y * from->w + ui->cur_x];
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if (!ui->cur_visible) {
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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}
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if (button == CURSOR_SELECT2) {
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/* As for RIGHT_BUTTON; only works on covered square. */
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@ -2479,7 +2479,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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else if (button == MIDDLE_BUTTON)
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ui->validradius = 1;
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ui->cur_visible = 0;
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return "";
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return UI_UPDATE;
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}
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if (button == RIGHT_BUTTON) {
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@ -2507,10 +2507,10 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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/*
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* At this stage we must never return NULL: we have adjusted
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* the ui, so at worst we return "".
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* the ui, so at worst we return UI_UPDATE.
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*/
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if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h)
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return "";
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return UI_UPDATE;
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/*
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* Left-clicking on a covered square opens a tile. Not
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@ -2588,7 +2588,7 @@ uncover:
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}
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}
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return "";
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return UI_UPDATE;
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}
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}
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