New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

12
mines.c
View File

@ -2432,14 +2432,14 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, 0);
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
int v = from->grid[ui->cur_y * from->w + ui->cur_x];
if (!ui->cur_visible) {
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
if (button == CURSOR_SELECT2) {
/* As for RIGHT_BUTTON; only works on covered square. */
@ -2479,7 +2479,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
else if (button == MIDDLE_BUTTON)
ui->validradius = 1;
ui->cur_visible = 0;
return "";
return UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
@ -2507,10 +2507,10 @@ static char *interpret_move(const game_state *from, game_ui *ui,
/*
* At this stage we must never return NULL: we have adjusted
* the ui, so at worst we return "".
* the ui, so at worst we return UI_UPDATE.
*/
if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h)
return "";
return UI_UPDATE;
/*
* Left-clicking on a covered square opens a tile. Not
@ -2588,7 +2588,7 @@ uncover:
}
}
return "";
return UI_UPDATE;
}
}